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name: Restrict Contributor to limited contributions in GameZone | ||
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on: | ||
pull_request_target: | ||
types: | ||
- opened | ||
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jobs: | ||
evaluate_and_close: | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- name: Check merged pull requests and calculate score | ||
id: calculate_score | ||
uses: actions/github-script@v4 | ||
with: | ||
github-token: ${{ secrets.PERSONAL_ACCESS_TOKEN }} | ||
script: | | ||
const owner = context.repo.owner; | ||
const repo = context.repo.repo; | ||
const pullRequestOpener = context.payload.pull_request.user.login; | ||
let mergedPullRequests = []; | ||
let page = 1; | ||
let perPage = 100; | ||
let response; | ||
do { | ||
response = await github.pulls.list({ | ||
owner, | ||
repo, | ||
state: 'closed', | ||
per_page: perPage, | ||
page: page | ||
}); | ||
mergedPullRequests = mergedPullRequests.concat(response.data.filter(pr => pr.user.login === pullRequestOpener && pr.merged_at !== null)); | ||
page++; | ||
} while (response.data.length === perPage); | ||
let score = 0; | ||
let prDetails = []; | ||
const scoreMap = { | ||
'level3': 45, | ||
'level2': 25, | ||
'level1': 10 | ||
}; | ||
for (const pr of mergedPullRequests) { | ||
let prScore = 0; | ||
let labelsWithScores = []; | ||
for (const label of pr.labels) { | ||
if (scoreMap[label.name]) { | ||
prScore += scoreMap[label.name]; | ||
labelsWithScores.push(`${label.name} score: (${scoreMap[label.name]})`); | ||
} | ||
} | ||
score += prScore; | ||
if (labelsWithScores.length > 0) { | ||
prDetails.push(`- [#${pr.number}](${pr.html_url}) with labels: ${labelsWithScores.join(', ')}`); | ||
} | ||
} | ||
const threshold = 150; | ||
console.log(`User score: ${score}`); | ||
console.log(`Score threshold: ${threshold}`); | ||
if (score >= threshold) { | ||
const comment = `Hey @${pullRequestOpener}, You have reached your limit to contribute in GameZone with a score of ${score}. \n We believe in giving equal opportunity to everyone so you will not be able to contribute to GameZone now onwards. 💗 \n Thank you for your valuable time and contribution in GameZone 🕹️! \n\n Your merged pull requests:\n${prDetails.join('\n')}`; | ||
core.exportVariable('comment_body', comment); | ||
core.setOutput('close_pull_request', true); | ||
} else { | ||
core.exportVariable('comment_body', ''); | ||
core.setOutput('close_pull_request', false); | ||
} | ||
- name: Add spam label and close the pull request | ||
if: always() && steps.calculate_score.outputs.close_pull_request == 'true' | ||
uses: actions/github-script@v4 | ||
with: | ||
github-token: ${{ secrets.PERSONAL_ACCESS_TOKEN }} | ||
script: | | ||
const owner = context.repo.owner; | ||
const repo = context.repo.repo; | ||
const pullRequestNumber = context.payload.pull_request.number; | ||
const comment = process.env.comment_body; | ||
if (comment.trim() === '') { | ||
console.log('Comment body is empty. Skipping comment creation.'); | ||
return; | ||
} | ||
await github.issues.createComment({ | ||
owner, | ||
repo, | ||
issue_number: pullRequestNumber, | ||
body: comment | ||
}); | ||
await github.issues.addLabels({ | ||
owner, | ||
repo, | ||
issue_number: pullRequestNumber, | ||
labels: ['spam🚨'] | ||
}); | ||
await github.pulls.update({ | ||
owner, | ||
repo, | ||
pull_number: pullRequestNumber, | ||
state: 'closed' | ||
}); |
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assets/images/Pixel_Painter.png |
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# 🎮 AI Chess Game Request | ||
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## **Description 📃** | ||
We propose the development of an AI-powered chess game that offers an engaging and challenging experience to players of all levels. The game will leverage advanced algorithms to provide intelligent gameplay while also offering a user-friendly interface for an immersive gaming experience. | ||
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## **functionalities 🎮** | ||
- **Intelligent AI Opponent**: The game will feature an AI opponent with varying levels of difficulty, from beginner to grandmaster, to provide a challenging experience for players of all skill levels. | ||
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## **How to play? 🕹️** | ||
- Players can make moves by dragging and dropping chess pieces to desired locations on the board. | ||
- The game will follow standard chess rules, including move validation and checkmate detection. | ||
- Players can select the difficulty level of the AI opponent to match their skill level. | ||
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<br> | ||
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## **Screenshots 📸** | ||
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<br> | ||
![image](../../assets/images/chessComputer.png) | ||
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<br> | ||
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>Chess Engine</title> | ||
<link rel="stylesheet" type="text/css" href="style.css"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"> | ||
<meta charset="UTF-8"> | ||
</head> | ||
<body> | ||
<div id="container"></div> | ||
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<script src="script.js"></script> | ||
</body> | ||
</html> |
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