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Merge pull request #5164 from Aditijainnn/galaxy
Added galaxy shoot
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# **Galaxy Shoot** | ||
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<br> | ||
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## **Description 📃** | ||
<!-- add your game description here --> | ||
- A 2D galaxy shoot game where players control a spaceship at the bottom of the screen, shooting down falling objects like asteroids | ||
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## **functionalities 🎮** | ||
<!-- add functionalities over here --> | ||
This project is a starting point for a Flutter application. | ||
As the game progresses, the speed and frequency of the falling objects increase, making it more challenging to maintain control. Power-ups and special weapons can be collected to enhance the ship's abilities and maximize the player's score. | ||
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<br> | ||
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## **How to play? 🕹️** | ||
<!-- add the steps how to play games --> | ||
- To play the game,Click on "Play now" button and shoot falling objects. | ||
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<br> | ||
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## **Screenshots 📸** | ||
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<br> | ||
<!-- add your screenshots like this --> | ||
<img src="./galaxy-gamee.png" alt="Image Description"> | ||
<br> | ||
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61
Games/Galaxy-Shoot/flutter-galaxy/android/app/build.gradle
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def localProperties = new Properties() | ||
def localPropertiesFile = rootProject.file('local.properties') | ||
if (localPropertiesFile.exists()) { | ||
localPropertiesFile.withReader('UTF-8') { reader -> | ||
localProperties.load(reader) | ||
} | ||
} | ||
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def flutterRoot = localProperties.getProperty('flutter.sdk') | ||
if (flutterRoot == null) { | ||
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.") | ||
} | ||
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode') | ||
if (flutterVersionCode == null) { | ||
flutterVersionCode = '1' | ||
} | ||
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def flutterVersionName = localProperties.getProperty('flutter.versionName') | ||
if (flutterVersionName == null) { | ||
flutterVersionName = '1.0' | ||
} | ||
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apply plugin: 'com.android.application' | ||
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle" | ||
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android { | ||
compileSdkVersion 27 | ||
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lintOptions { | ||
disable 'InvalidPackage' | ||
} | ||
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defaultConfig { | ||
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). | ||
applicationId "com.example.galaxygame" | ||
minSdkVersion 16 | ||
targetSdkVersion 27 | ||
versionCode flutterVersionCode.toInteger() | ||
versionName flutterVersionName | ||
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" | ||
} | ||
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buildTypes { | ||
release { | ||
// TODO: Add your own signing config for the release build. | ||
// Signing with the debug keys for now, so `flutter run --release` works. | ||
signingConfig signingConfigs.debug | ||
} | ||
} | ||
} | ||
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flutter { | ||
source '../..' | ||
} | ||
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dependencies { | ||
testImplementation 'junit:junit:4.12' | ||
androidTestImplementation 'com.android.support.test:runner:1.0.2' | ||
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2' | ||
} |
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39
Games/Galaxy-Shoot/flutter-galaxy/android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.example.galaxygame"> | ||
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<!-- The INTERNET permission is required for development. Specifically, | ||
flutter needs it to communicate with the running application | ||
to allow setting breakpoints, to provide hot reload, etc. | ||
--> | ||
<uses-permission android:name="android.permission.INTERNET"/> | ||
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that | ||
calls FlutterMain.startInitialization(this); in its onCreate method. | ||
In most cases you can leave this as-is, but you if you want to provide | ||
additional functionality it is fine to subclass or reimplement | ||
FlutterApplication and put your custom class here. --> | ||
<application | ||
android:name="io.flutter.app.FlutterApplication" | ||
android:label="galaxygame" | ||
android:icon="@mipmap/ic_launcher"> | ||
<activity | ||
android:name=".MainActivity" | ||
android:launchMode="singleTop" | ||
android:theme="@style/LaunchTheme" | ||
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density" | ||
android:hardwareAccelerated="true" | ||
android:windowSoftInputMode="adjustResize"> | ||
<!-- This keeps the window background of the activity showing | ||
until Flutter renders its first frame. It can be removed if | ||
there is no splash screen (such as the default splash screen | ||
defined in @style/LaunchTheme). --> | ||
<meta-data | ||
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame" | ||
android:value="true" /> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN"/> | ||
<category android:name="android.intent.category.LAUNCHER"/> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
</manifest> |
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...y-Shoot/flutter-galaxy/android/app/src/main/java/com/example/galaxygame/MainActivity.java
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package com.example.galaxygame; | ||
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import android.os.Bundle; | ||
import io.flutter.app.FlutterActivity; | ||
import io.flutter.plugins.GeneratedPluginRegistrant; | ||
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public class MainActivity extends FlutterActivity { | ||
@Override | ||
protected void onCreate(Bundle savedInstanceState) { | ||
super.onCreate(savedInstanceState); | ||
GeneratedPluginRegistrant.registerWith(this); | ||
} | ||
} |
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Games/Galaxy-Shoot/flutter-galaxy/android/app/src/main/res/drawable/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- Modify this file to customize your launch splash screen --> | ||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<item android:drawable="@android:color/white" /> | ||
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<!-- You can insert your own image assets here --> | ||
<!-- <item> | ||
<bitmap | ||
android:gravity="center" | ||
android:src="@mipmap/launch_image" /> | ||
</item> --> | ||
</layer-list> |
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Games/Galaxy-Shoot/flutter-galaxy/android/app/src/main/res/values/styles.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<!-- Show a splash screen on the activity. Automatically removed when | ||
Flutter draws its first frame --> | ||
<item name="android:windowBackground">@drawable/launch_background</item> | ||
</style> | ||
</resources> |
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buildscript { | ||
repositories { | ||
google() | ||
jcenter() | ||
} | ||
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dependencies { | ||
classpath 'com.android.tools.build:gradle:3.2.1' | ||
} | ||
} | ||
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allprojects { | ||
repositories { | ||
google() | ||
jcenter() | ||
} | ||
} | ||
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rootProject.buildDir = '../build' | ||
subprojects { | ||
project.buildDir = "${rootProject.buildDir}/${project.name}" | ||
} | ||
subprojects { | ||
project.evaluationDependsOn(':app') | ||
} | ||
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task clean(type: Delete) { | ||
delete rootProject.buildDir | ||
} |
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org.gradle.jvmargs=-Xmx1536M |
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Games/Galaxy-Shoot/flutter-galaxy/android/gradle/wrapper/gradle-wrapper.properties
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#Fri Jun 23 08:50:38 CEST 2017 | ||
distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
zipStoreBase=GRADLE_USER_HOME | ||
zipStorePath=wrapper/dists | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip |
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include ':app' | ||
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def flutterProjectRoot = rootProject.projectDir.parentFile.toPath() | ||
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def plugins = new Properties() | ||
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins') | ||
if (pluginsFile.exists()) { | ||
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) } | ||
} | ||
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plugins.each { name, path -> | ||
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile() | ||
include ":$name" | ||
project(":$name").projectDir = pluginDirectory | ||
} |
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Games/Galaxy-Shoot/flutter-galaxy/ios/Flutter/AppFrameworkInfo.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleExecutable</key> | ||
<string>App</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>io.flutter.flutter.app</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>App</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.0</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>MinimumOSVersion</key> | ||
<string>8.0</string> | ||
</dict> | ||
</plist> |
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#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" | ||
#include "Generated.xcconfig" |
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Games/Galaxy-Shoot/flutter-galaxy/ios/Flutter/Release.xcconfig
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#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" | ||
#include "Generated.xcconfig" |
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# Uncomment this line to define a global platform for your project | ||
# platform :ios, '9.0' | ||
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# CocoaPods analytics sends network stats synchronously affecting flutter build latency. | ||
ENV['COCOAPODS_DISABLE_STATS'] = 'true' | ||
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project 'Runner', { | ||
'Debug' => :debug, | ||
'Profile' => :release, | ||
'Release' => :release, | ||
} | ||
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def parse_KV_file(file, separator='=') | ||
file_abs_path = File.expand_path(file) | ||
if !File.exists? file_abs_path | ||
return []; | ||
end | ||
pods_ary = [] | ||
skip_line_start_symbols = ["#", "/"] | ||
File.foreach(file_abs_path) { |line| | ||
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ } | ||
plugin = line.split(pattern=separator) | ||
if plugin.length == 2 | ||
podname = plugin[0].strip() | ||
path = plugin[1].strip() | ||
podpath = File.expand_path("#{path}", file_abs_path) | ||
pods_ary.push({:name => podname, :path => podpath}); | ||
else | ||
puts "Invalid plugin specification: #{line}" | ||
end | ||
} | ||
return pods_ary | ||
end | ||
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target 'Runner' do | ||
# Prepare symlinks folder. We use symlinks to avoid having Podfile.lock | ||
# referring to absolute paths on developers' machines. | ||
system('rm -rf .symlinks') | ||
system('mkdir -p .symlinks/plugins') | ||
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# Flutter Pods | ||
generated_xcode_build_settings = parse_KV_file('./Flutter/Generated.xcconfig') | ||
if generated_xcode_build_settings.empty? | ||
puts "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter packages get is executed first." | ||
end | ||
generated_xcode_build_settings.map { |p| | ||
if p[:name] == 'FLUTTER_FRAMEWORK_DIR' | ||
symlink = File.join('.symlinks', 'flutter') | ||
File.symlink(File.dirname(p[:path]), symlink) | ||
pod 'Flutter', :path => File.join(symlink, File.basename(p[:path])) | ||
end | ||
} | ||
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# Plugin Pods | ||
plugin_pods = parse_KV_file('../.flutter-plugins') | ||
plugin_pods.map { |p| | ||
symlink = File.join('.symlinks', 'plugins', p[:name]) | ||
File.symlink(p[:path], symlink) | ||
pod p[:name], :path => File.join(symlink, 'ios') | ||
} | ||
end | ||
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post_install do |installer| | ||
installer.pods_project.targets.each do |target| | ||
target.build_configurations.each do |config| | ||
config.build_settings['ENABLE_BITCODE'] = 'NO' | ||
end | ||
end | ||
end |
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