-
Notifications
You must be signed in to change notification settings - Fork 841
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
f9a2c2c
commit 759fe65
Showing
7 changed files
with
411 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
# **Game_Name** | ||
|
||
Pong | ||
|
||
<br> | ||
|
||
## **Description 📃** | ||
- Pong is a classic arcade game that simulates table tennis. Players control paddles on either side of the screen, moving them vertically to hit a ball back and forth. | ||
|
||
|
||
## **functionalities 🎮** | ||
- Start: to start the game | ||
- Restart: to restart the game | ||
- Difficulty: choose difficulty level between easy/medium/hard | ||
|
||
<br> | ||
|
||
## **How to play? 🕹️** | ||
- Click the Start button | ||
- Use the up and down arrow keys to move your paddle. | ||
- Score 5 points to win | ||
- First to reach 5 points wins! | ||
|
||
<br> | ||
|
||
## **Screenshots 📸** | ||
|
||
<br> | ||
[image](/Games/Pong/assets/images/Pong.png) | ||
|
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Pong Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div class="result"></div> | ||
<div class="container"> | ||
|
||
|
||
<canvas id="pongCanvas" width="800" height="400"></canvas> | ||
|
||
<div class="game-info"> | ||
<div class="instructions"> | ||
<h3>How to Play</h3> | ||
<p>Use the up and down arrow keys to move your paddle.</p> | ||
<p>Score 5 points to win.</p> | ||
<p>First to reach 5 points wins!</p> | ||
</div> | ||
|
||
<div class="controls"> | ||
<button id="startButton">Start</button> | ||
<button id="restartButton" disabled>Restart</button> | ||
<label for="difficulty">Difficulty:</label> | ||
<select id="difficulty"> | ||
<option value="easy">Easy</option> | ||
<option value="medium">Medium</option> | ||
<option value="hard">Hard</option> | ||
</select> | ||
</div> | ||
</div> | ||
</div> | ||
|
||
<script src="script.js"></script> | ||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,257 @@ | ||
const canvas = document.getElementById('pongCanvas'); | ||
const context = canvas.getContext('2d'); | ||
|
||
const paddleWidth = 10, paddleHeight = 100; | ||
const ballRadius = 10; | ||
let upArrowPressed = false, downArrowPressed = false; | ||
let gamePaused = true; | ||
|
||
const player = { | ||
x: 0, | ||
y: canvas.height / 2 - paddleHeight / 2, | ||
width: paddleWidth, | ||
height: paddleHeight, | ||
color: '#fff', | ||
score: 0 | ||
}; | ||
|
||
const computer = { | ||
x: canvas.width - paddleWidth, | ||
y: canvas.height / 2 - paddleHeight / 2, | ||
width: paddleWidth, | ||
height: paddleHeight, | ||
color: '#fff', | ||
score: 0 | ||
}; | ||
|
||
const ball = { | ||
x: canvas.width / 2, | ||
y: canvas.height / 2, | ||
radius: ballRadius, | ||
speed: 5, | ||
velocityX: 5, | ||
velocityY: 5, | ||
color: '#05EDFF' | ||
}; | ||
|
||
let difficultyLevel = 'easy'; // Default difficulty level | ||
|
||
function drawRect(x, y, w, h, color) { | ||
context.fillStyle = color; | ||
context.fillRect(x, y, w, h); | ||
} | ||
|
||
function drawCircle(x, y, r, color) { | ||
context.fillStyle = color; | ||
context.beginPath(); | ||
context.arc(x, y, r, 0, Math.PI * 2, false); | ||
context.closePath(); | ||
context.fill(); | ||
} | ||
|
||
function drawText(text, x, y, color, font = '35px Arial') { | ||
context.fillStyle = color; | ||
context.font = font; | ||
context.fillText(text, x, y); | ||
} | ||
|
||
function render() { | ||
drawRect(0, 0, canvas.width, canvas.height, '#000'); | ||
|
||
drawText(player.score, canvas.width / 4, canvas.height / 5, '#fff'); | ||
drawText(computer.score, 3 * canvas.width / 4, canvas.height / 5, '#fff'); | ||
|
||
drawRect(player.x, player.y, player.width, player.height, player.color); | ||
drawRect(computer.x, computer.y, computer.width, computer.height, computer.color); | ||
|
||
drawCircle(ball.x, ball.y, ball.radius, ball.color); | ||
} | ||
|
||
function movePaddles() { | ||
if (upArrowPressed && player.y > 0) { | ||
player.y -= 8; | ||
} else if (downArrowPressed && (player.y < canvas.height - player.height)) { | ||
player.y += 8; | ||
} | ||
|
||
|
||
let computerSpeed = 6; | ||
switch (difficultyLevel) { | ||
case 'easy': | ||
computerSpeed = 6; | ||
break; | ||
case 'medium': | ||
computerSpeed = 8; | ||
break; | ||
case 'hard': | ||
computerSpeed = 10; | ||
break; | ||
default: | ||
computerSpeed = 6; | ||
} | ||
|
||
let computerY = computer.y + computer.height / 2; | ||
if (ball.y < computerY - 10) { | ||
computer.y -= computerSpeed; | ||
} else if (ball.y > computerY + 10) { | ||
computer.y += computerSpeed; | ||
} | ||
if (computer.y < 0) { | ||
computer.y = 0; | ||
} else if (computer.y + computer.height > canvas.height) { | ||
computer.y = canvas.height - computer.height; | ||
} | ||
} | ||
|
||
function update() { | ||
if (!gamePaused) { | ||
movePaddles(); | ||
|
||
ball.x += ball.velocityX; | ||
ball.y += ball.velocityY; | ||
|
||
// Adjust ball speed based on difficulty level | ||
switch (difficultyLevel) { | ||
case 'easy': | ||
ball.speed = 7; | ||
break; | ||
case 'medium': | ||
ball.speed = 10; | ||
break; | ||
case 'hard': | ||
ball.speed = 15; | ||
break; | ||
default: | ||
ball.speed = 7; | ||
} | ||
|
||
if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) { | ||
ball.velocityY = -ball.velocityY; | ||
} | ||
|
||
let playerPaddle = (ball.x < canvas.width / 2) ? player : computer; | ||
|
||
if (collision(ball, playerPaddle)) { | ||
let collidePoint = (ball.y - (playerPaddle.y + playerPaddle.height / 2)); | ||
collidePoint = collidePoint / (playerPaddle.height / 2); | ||
|
||
let angleRad = collidePoint * (Math.PI / 4); | ||
|
||
let direction = (ball.x < canvas.width / 2) ? 1 : -1; | ||
ball.velocityX = direction * ball.speed * Math.cos(angleRad); | ||
ball.velocityY = ball.speed * Math.sin(angleRad); | ||
|
||
ball.speed += 0.5; | ||
} | ||
|
||
if (ball.x - ball.radius < 0) { | ||
computer.score++; | ||
if (computer.score >= 5) { | ||
endGame(computer); | ||
} else { | ||
resetBall(); | ||
} | ||
} else if (ball.x + ball.radius > canvas.width) { | ||
player.score++; | ||
if (player.score >= 5) { | ||
endGame(player); | ||
} else { | ||
resetBall(); | ||
} | ||
} | ||
} | ||
} | ||
|
||
function collision(b, p) { | ||
b.top = b.y - b.radius; | ||
b.bottom = b.y + b.radius; | ||
b.left = b.x - b.radius; | ||
b.right = b.x + b.radius; | ||
|
||
p.top = p.y; | ||
p.bottom = p.y + p.height; | ||
p.left = p.x; | ||
p.right = p.x + p.width; | ||
|
||
return b.right > p.left && b.bottom > p.top && b.left < p.right && b.top < p.bottom; | ||
} | ||
|
||
function resetBall() { | ||
ball.x = canvas.width / 2; | ||
ball.y = canvas.height / 2; | ||
ball.speed = 5; | ||
ball.velocityX = -ball.velocityX; | ||
} | ||
|
||
function startGame() { | ||
gamePaused = false; | ||
document.getElementById('startButton').disabled = true; | ||
document.getElementById('restartButton').disabled = false; | ||
} | ||
|
||
function restartGame() { | ||
gamePaused = true; | ||
player.score = 0; | ||
computer.score = 0; | ||
resetBall(); | ||
document.getElementById('startButton').disabled = false; | ||
document.getElementById('restartButton').disabled = true; | ||
|
||
const resultDiv = document.querySelector('.result'); | ||
resultDiv.innerHTML = ''; | ||
} | ||
|
||
function endGame(winner) { | ||
gamePaused = true; | ||
|
||
document.getElementById('startButton').disabled = true; | ||
document.getElementById('restartButton').disabled = false; | ||
|
||
// Display winner | ||
const resultDiv = document.querySelector('.result'); | ||
resultDiv.innerHTML = ` | ||
<div class="game-over"> | ||
<h2>Game Over</h2> | ||
<span><p>${winner === player ? 'Player' : 'Computer'} Wins!</p></span> | ||
<p>Press Restart to Play Again</p> | ||
</div> | ||
`; | ||
} | ||
|
||
function handleDifficultyChange() { | ||
difficultyLevel = document.getElementById('difficulty').value; | ||
} | ||
|
||
function gameLoop() { | ||
update(); | ||
render(); | ||
} | ||
|
||
setInterval(gameLoop, 1000 / 60); | ||
|
||
window.addEventListener('keydown', (event) => { | ||
switch (event.keyCode) { | ||
case 38: | ||
upArrowPressed = true; | ||
break; | ||
case 40: | ||
downArrowPressed = true; | ||
break; | ||
} | ||
}); | ||
|
||
window.addEventListener('keyup', (event) => { | ||
switch (event.keyCode) { | ||
case 38: | ||
upArrowPressed = false; | ||
break; | ||
case 40: | ||
downArrowPressed = false; | ||
break; | ||
} | ||
}); | ||
|
||
document.getElementById('startButton').addEventListener('click', startGame); | ||
document.getElementById('restartButton').addEventListener('click', restartGame); | ||
document.getElementById('difficulty').addEventListener('change', handleDifficultyChange); | ||
|
Oops, something went wrong.