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New Game: Tinker_jump_master
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# **Tinker_Jump_Master** | ||
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--- | ||
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<br> | ||
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## **Description 📃** | ||
- Tinker Jump is game where the Tinker(Doodler) have to jump multiple platforms in order to reach high. | ||
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## **functionalities 🎮** | ||
- Control by left and right key to jump into the platform. | ||
- Score points as you reach high. | ||
- Track your score as you play | ||
- Game ends if you fail to jump in the platform. | ||
- Responsive design for easy play on different devices. | ||
- Press Space to restart the game when game ends. | ||
<br> | ||
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## **How to play? 🕹️** | ||
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- Jump into the platform by clicking left and right. | ||
- Jump as high as you can to score more points. | ||
- Each successful jump on the platform will earn you points | ||
- Aim to achieve the highest score. | ||
- The game ends when you fail to jump into the platform. | ||
- Your final score will be displayed on the screen | ||
<br> | ||
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## **Screenshots 📸** | ||
<br> | ||
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![image](../../assets/.png) | ||
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<br> | ||
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## **Working video 📹** | ||
<!-- add your working video over here --> |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport", content="width=device-width, initial-scale=1.0"> | ||
<title>Tinker Jump</title> | ||
<link rel="stylesheet" href="tinkerjump.css"> | ||
<script src="tjump.js"></script> | ||
</head> | ||
<body> | ||
<canvas id="board"></canvas> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Tinker Jump</title> | ||
<link rel="stylesheet" href="start.css"> | ||
</head> | ||
<body> | ||
<div class="main"> | ||
<div class="form-box"> | ||
<h1 class="text">Tinker Jump</h1> | ||
<br> | ||
<br> | ||
<br> | ||
<div class="start-btn"> | ||
<a href="game.html">Start</a> | ||
</div> | ||
</div> | ||
</div> | ||
</body> | ||
</html> |
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* { | ||
margin: 0; | ||
padding: 0; | ||
box-sizing: border-box; | ||
font-family: 'Times New Roman', Times, serif; | ||
} | ||
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html, body { | ||
height: 100%; | ||
} | ||
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.main { | ||
height: 100vh; | ||
width: 100%; | ||
background-image: linear-gradient(rgba(0,0,0,0.4),rgba(0,0,0,0.4)), url(assets/start_bg.png); | ||
background-position: center; | ||
background-size: cover; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
} | ||
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.form-box { | ||
width: 80%; | ||
max-width: 600px; | ||
padding: 20px; | ||
background-color: rgba(196, 125, 31, 0.329); | ||
text-align: center; | ||
border-radius: 8px; | ||
} | ||
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.text { | ||
font-size: 3.5rem; | ||
margin-bottom: 40px; | ||
color: aliceblue; | ||
font-family: 'Courier New', Courier, monospace; | ||
} | ||
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.start-btn a { | ||
text-decoration: none; | ||
color: white; | ||
padding: 10px 20px; | ||
font-size: 1.25rem; | ||
border: 2px solid rgba(0, 0, 0, 0.265); | ||
border-radius: 8px; | ||
background-color: rgb(204, 7, 14); | ||
display: inline-block; | ||
transition: background-color 0.2s linear, border 0.2s linear; | ||
} | ||
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.start-btn a:hover { | ||
background-color: rgba(134, 4, 4, 0.943); | ||
border: 2px solid rgb(19, 18, 18); | ||
} | ||
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@media (max-width: 600px) { | ||
.text { | ||
font-size: 2rem; | ||
} | ||
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.start-btn a { | ||
font-size: 1rem; | ||
padding: 8px 16px; | ||
} | ||
} |
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body { | ||
text-align: center; | ||
} | ||
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#board { | ||
/* background-color: green; */ | ||
background-image: url("assets/doodlejumpbg.png"); | ||
} |
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//board | ||
let board; | ||
let boardWidth = 360; | ||
let boardHeight = 576; | ||
let context; | ||
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//doodler | ||
let doodlerWidth = 46; | ||
let doodlerHeight = 46; | ||
let doodlerX = boardWidth/2 - doodlerWidth/2; | ||
let doodlerY = boardHeight*7/8 - doodlerHeight; | ||
let doodlerRightImg; | ||
let doodlerLeftImg; | ||
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let doodler = { | ||
img : null, | ||
x : doodlerX, | ||
y : doodlerY, | ||
width : doodlerWidth, | ||
height : doodlerHeight | ||
} | ||
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//physics | ||
let velocityX = 0; | ||
let velocityY = 0; //doodler jump speed | ||
let initialVelocityY = -8; //starting velocity Y | ||
let gravity = 0.4; | ||
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//platforms | ||
let platformArray = []; | ||
let platformWidth = 60; | ||
let platformHeight = 18; | ||
let platformImg; | ||
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let score = 0; | ||
let maxScore = 0; | ||
let gameOver = false; | ||
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window.onload = function() { | ||
board = document.getElementById("board"); | ||
board.height = boardHeight; | ||
board.width = boardWidth; | ||
context = board.getContext("2d"); //used for drawing on the board | ||
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//draw doodler | ||
// context.fillStyle = "green"; | ||
// context.fillRect(doodler.x, doodler.y, doodler.width, doodler.height); | ||
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//load images | ||
doodlerRightImg = new Image(); | ||
doodlerRightImg.src = "assets/doodler-right.png"; | ||
doodler.img = doodlerRightImg; | ||
doodlerRightImg.onload = function() { | ||
context.drawImage(doodler.img, doodler.x, doodler.y, doodler.width, doodler.height); | ||
} | ||
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doodlerLeftImg = new Image(); | ||
doodlerLeftImg.src = "assets/doodler-left.png"; | ||
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platformImg = new Image(); | ||
platformImg.src = "assets/platform.png"; | ||
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velocityY = initialVelocityY; | ||
placePlatforms(); | ||
requestAnimationFrame(update); | ||
document.addEventListener("keydown", moveDoodler); | ||
} | ||
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function update() { | ||
requestAnimationFrame(update); | ||
if (gameOver) { | ||
return; | ||
} | ||
context.clearRect(0, 0, board.width, board.height); | ||
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//doodler | ||
doodler.x += velocityX; | ||
if (doodler.x > boardWidth) { | ||
doodler.x = 0; | ||
} | ||
else if (doodler.x + doodler.width < 0) { | ||
doodler.x = boardWidth; | ||
} | ||
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velocityY += gravity; | ||
doodler.y += velocityY; | ||
if (doodler.y > board.height) { | ||
gameOver = true; | ||
} | ||
context.drawImage(doodler.img, doodler.x, doodler.y, doodler.width, doodler.height); | ||
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//platforms | ||
for (let i = 0; i < platformArray.length; i++) { | ||
let platform = platformArray[i]; | ||
if (velocityY < 0 && doodler.y < boardHeight*3/4) { | ||
platform.y -= initialVelocityY; //slide platform down | ||
} | ||
if (detectCollision(doodler, platform) && velocityY >= 0) { | ||
velocityY = initialVelocityY; //jump | ||
} | ||
context.drawImage(platform.img, platform.x, platform.y, platform.width, platform.height); | ||
} | ||
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// clear platforms and add new platform | ||
while (platformArray.length > 0 && platformArray[0].y >= boardHeight) { | ||
platformArray.shift(); //removes first element from the array | ||
newPlatform(); //replace with new platform on top | ||
} | ||
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//score | ||
updateScore(); | ||
context.fillStyle = "black"; | ||
context.font = "16px sans-serif"; | ||
context.fillText(score, 5, 20); | ||
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if (gameOver) { | ||
context.fillText("Game Over: Press 'Space' to Restart", boardWidth/7, boardHeight*7/8); | ||
} | ||
} | ||
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function moveDoodler(e) { | ||
if (e.code == "ArrowRight" || e.code == "KeyD") { //move right | ||
velocityX = 4; | ||
doodler.img = doodlerRightImg; | ||
} | ||
else if (e.code == "ArrowLeft" || e.code == "KeyA") { //move left | ||
velocityX = -4; | ||
doodler.img = doodlerLeftImg; | ||
} | ||
else if (e.code == "Space" && gameOver) { | ||
//reset | ||
doodler = { | ||
img : doodlerRightImg, | ||
x : doodlerX, | ||
y : doodlerY, | ||
width : doodlerWidth, | ||
height : doodlerHeight | ||
} | ||
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velocityX = 0; | ||
velocityY = initialVelocityY; | ||
score = 0; | ||
maxScore = 0; | ||
gameOver = false; | ||
placePlatforms(); | ||
} | ||
} | ||
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function placePlatforms() { | ||
platformArray = []; | ||
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//starting platforms | ||
let platform = { | ||
img : platformImg, | ||
x : boardWidth/2, | ||
y : boardHeight - 50, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
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platformArray.push(platform); | ||
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// platform = { | ||
// img : platformImg, | ||
// x : boardWidth/2, | ||
// y : boardHeight - 150, | ||
// width : platformWidth, | ||
// height : platformHeight | ||
// } | ||
// platformArray.push(platform); | ||
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for (let i = 0; i < 6; i++) { | ||
let randomX = Math.floor(Math.random() * boardWidth*3/4); //(0-1) * boardWidth*3/4 | ||
let platform = { | ||
img : platformImg, | ||
x : randomX, | ||
y : boardHeight - 75*i - 150, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
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platformArray.push(platform); | ||
} | ||
} | ||
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function newPlatform() { | ||
let randomX = Math.floor(Math.random() * boardWidth*3/4); //(0-1) * boardWidth*3/4 | ||
let platform = { | ||
img : platformImg, | ||
x : randomX, | ||
y : -platformHeight, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
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platformArray.push(platform); | ||
} | ||
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function detectCollision(a, b) { | ||
return a.x < b.x + b.width && //a's top left corner doesn't reach b's top right corner | ||
a.x + a.width > b.x && //a's top right corner passes b's top left corner | ||
a.y < b.y + b.height && //a's top left corner doesn't reach b's bottom left corner | ||
a.y + a.height > b.y; //a's bottom left corner passes b's top left corner | ||
} | ||
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function updateScore() { | ||
let points = Math.floor(50*Math.random()); //(0-1) *50 --> (0-50) | ||
if (velocityY < 0) { //negative going up | ||
maxScore += points; | ||
if (score < maxScore) { | ||
score = maxScore; | ||
} | ||
} | ||
else if (velocityY >= 0) { | ||
maxScore -= points; | ||
} | ||
} |
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