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Merge pull request #5053 from rugved0102/main
Adding a game smash monty mole, contributing under GSSOC'24
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The game involves clicking on randomly appearing moles to score points while avoiding randomly appearing piranha plants, as clicking on a plant ends the game. Moles and plants appear at random intervals on a 3x3 grid, and the score updates dynamically based on player actions. | ||
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# How to run ? | ||
Just run the index.html file | ||
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# Output | ||
![image](https://github.com/user-attachments/assets/6ba2bd26-89ad-4cf6-92e8-c87155302272) |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Whac a Mole</title> | ||
<link rel="stylesheet" href="mole.css"> | ||
<script src="mole.js"></script> | ||
</head> | ||
<body> | ||
<h1>Smash Monty-Mole</h1> | ||
<h2 id="score">0</h2> | ||
<!-- 3x3 --> | ||
<div id="board"> | ||
</div> | ||
</body> | ||
</html> |
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body { | ||
font-family: Arial, Helvetica, sans-serif; | ||
text-align: center; | ||
background: url("./mario-bg.jpg"); | ||
background-size: cover; | ||
} | ||
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#board { | ||
width: 540px; | ||
height: 540px; | ||
/* background-color: green; */ | ||
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margin: 0 auto; | ||
display: flex; | ||
flex-wrap: wrap; | ||
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background: url("./soil.png"); | ||
background-size: cover; | ||
border: 3px solid white; | ||
border-radius: 25px; | ||
} | ||
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#board div { | ||
/* board = 540 x 540, divide into 3x3 tiles --> 180 x 180 per div */ | ||
width: 180px; | ||
height: 180px; | ||
background-image: url("./pipe.png"); | ||
background-size: cover; | ||
} | ||
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#board div img { | ||
/* all img tags inside tiles */ | ||
width: 100px; | ||
height: 100px; | ||
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user-select: none; | ||
-moz-user-select: none; | ||
-webkit-user-drag: none; | ||
-webkit-user-select: none; | ||
-ms-user-select: none; | ||
} |
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let currMoleTile; | ||
let currPlantTile; | ||
let score = 0; | ||
let gameOver = false; | ||
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window.onload = function() { | ||
setGame(); | ||
} | ||
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function setGame() { | ||
//set up the grid in html | ||
for (let i = 0; i < 9; i++) { //i goes from 0 to 8, stops at 9 | ||
//<div id="0-8"></div> | ||
let tile = document.createElement("div"); | ||
tile.id = i.toString(); | ||
tile.addEventListener("click", selectTile); | ||
document.getElementById("board").appendChild(tile); | ||
} | ||
setInterval(setMole, 1000); // 1000 miliseconds = 1 second, every 1 second call setMole | ||
setInterval(setPlant, 2000); // 2000 miliseconds = 2 seconds, every 2 second call setPlant | ||
} | ||
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function getRandomTile() { | ||
//math.random --> 0-1 --> (0-1) * 9 = (0-9) --> round down to (0-8) integers | ||
let num = Math.floor(Math.random() * 9); | ||
return num.toString(); | ||
} | ||
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function setMole() { | ||
if (gameOver) { | ||
return; | ||
} | ||
if (currMoleTile) { | ||
currMoleTile.innerHTML = ""; | ||
} | ||
let mole = document.createElement("img"); | ||
mole.src = "./monty-mole.png"; | ||
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let num = getRandomTile(); | ||
if (currPlantTile && currPlantTile.id == num) { | ||
return; | ||
} | ||
currMoleTile = document.getElementById(num); | ||
currMoleTile.appendChild(mole); | ||
} | ||
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function setPlant() { | ||
if (gameOver) { | ||
return; | ||
} | ||
if (currPlantTile) { | ||
currPlantTile.innerHTML = ""; | ||
} | ||
let plant = document.createElement("img"); | ||
plant.src = "./piranha-plant.png"; | ||
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let num = getRandomTile(); | ||
if (currMoleTile && currMoleTile.id == num) { | ||
return; | ||
} | ||
currPlantTile = document.getElementById(num); | ||
currPlantTile.appendChild(plant); | ||
} | ||
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function selectTile() { | ||
if (gameOver) { | ||
return; | ||
} | ||
if (this == currMoleTile) { | ||
score += 10; | ||
document.getElementById("score").innerText = score.toString(); //update score html | ||
} | ||
else if (this == currPlantTile) { | ||
document.getElementById("score").innerText = "GAME OVER: " + score.toString(); //update score html | ||
gameOver = true; | ||
} | ||
} |
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