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# Catch the Falling Objects | ||
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## Overview | ||
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"Catch the Falling Objects" is a simple HTML, CSS, and JavaScript game where players control a basket to catch falling objects. The objective is to catch as many falling objects as possible to increase your score. | ||
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### Features | ||
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- **Responsive Design**: The game adjusts to various screen sizes. | ||
- **Real-Time Scoring**: The score updates in real-time as you catch objects. | ||
- **Keyboard Controls**: Use the left and right arrow keys to move the basket. | ||
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## Installation | ||
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To set up and run the game locally, follow these steps: | ||
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### Prerequisites | ||
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Ensure you have a modern web browser (Chrome, Firefox, Safari, etc.) for testing the game. | ||
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### Setup | ||
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1. **Clone or Download the Repository** | ||
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```bash | ||
git clone <repository-url> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Catch the Falling Objects</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div class="game-container"> | ||
<div id="basket"></div> | ||
<div id="object"></div> | ||
<div id="score">Score: 0</div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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document.addEventListener("DOMContentLoaded", () => { | ||
const basket = document.getElementById("basket"); | ||
const object = document.getElementById("object"); | ||
const scoreDisplay = document.getElementById("score"); | ||
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let score = 0; | ||
let basketX = window.innerWidth / 2 - basket.offsetWidth / 2; | ||
let objectX = Math.random() * (window.innerWidth - object.offsetWidth); | ||
let objectY = -object.offsetHeight; | ||
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const moveBasket = (e) => { | ||
if (e.key === "ArrowLeft") { | ||
basketX -= 20; | ||
} else if (e.key === "ArrowRight") { | ||
basketX += 20; | ||
} | ||
basketX = Math.max(0, Math.min(window.innerWidth - basket.offsetWidth, basketX)); | ||
basket.style.left = `${basketX}px`; | ||
}; | ||
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const updateObject = () => { | ||
objectY += 5; | ||
if (objectY > window.innerHeight) { | ||
objectY = -object.offsetHeight; | ||
objectX = Math.random() * (window.innerWidth - object.offsetWidth); | ||
} | ||
object.style.top = `${objectY}px`; | ||
object.style.left = `${objectX}px`; | ||
}; | ||
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const checkCollision = () => { | ||
const basketRect = basket.getBoundingClientRect(); | ||
const objectRect = object.getBoundingClientRect(); | ||
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if ( | ||
objectRect.left < basketRect.right && | ||
objectRect.right > basketRect.left && | ||
objectRect.top < basketRect.bottom && | ||
objectRect.bottom > basketRect.top | ||
) { | ||
score++; | ||
scoreDisplay.textContent = `Score: ${score}`; | ||
objectY = -object.offsetHeight; | ||
objectX = Math.random() * (window.innerWidth - object.offsetWidth); | ||
} | ||
}; | ||
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document.addEventListener("keydown", moveBasket); | ||
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const gameLoop = () => { | ||
updateObject(); | ||
checkCollision(); | ||
requestAnimationFrame(gameLoop); | ||
}; | ||
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gameLoop(); | ||
}); |
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body { | ||
margin: 0; | ||
font-family: Arial, sans-serif; | ||
background-color: #f0f0f0; | ||
} | ||
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.game-container { | ||
position: relative; | ||
width: 100vw; | ||
height: 100vh; | ||
overflow: hidden; | ||
background-color: #87ceeb; | ||
} | ||
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#basket { | ||
position: absolute; | ||
bottom: 0; | ||
left: 50%; | ||
width: 100px; | ||
height: 50px; | ||
background-color: #ff4500; | ||
border-radius: 10px; | ||
transform: translateX(-50%); | ||
} | ||
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#object { | ||
position: absolute; | ||
top: 0; | ||
width: 30px; | ||
height: 30px; | ||
background-color: #ff6347; | ||
border-radius: 50%; | ||
} | ||
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#score { | ||
position: absolute; | ||
top: 10px; | ||
left: 10px; | ||
font-size: 24px; | ||
color: #ffffff; | ||
} |
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