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ishita-43 authored Aug 8, 2024
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32 changes: 32 additions & 0 deletions Games/Belt_Black/README.md
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# **Belt_Black**

---

<br>

## **Description 📃**
- Belt_Bleck is a fighting game inspired from taken3.

## **functionalities 🎮**
- Player can move in horizontal directions.
- Player can shoot using bullets & hit with two random moves.
- There will be a lifespan for each player.
<br>

## **How to play? 🕹️**

- Start the game by clicking on the "Play Now" button.
- Enemy will randomly attack you.
- Use your Left-Arrow or Right-Arrow keys to move.
- Each successful hit on a enemy will reduce enemy's points.
- The game ends when you defeat the enemy or lose.
<br>

## **Screenshots 📸**
<br>

![image](./assets/images/Belt_Black.png)

<br>

Made with ❤️ by [Anurag Vishwakarma](https://vishanurag.github.io/)
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44 changes: 44 additions & 0 deletions Games/Belt_Black/game.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Belt-Black</title>
<link rel="shortcut icon" href="./assets/images/logo.png" type="image/x-icon">
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
</head>
<body class="bg-black " id="body">
<section class="d-md-none position-absolute top-0">
<h1 class="display-1 text-danger">
Oops! Your device doesn't supports this game.
</h1>
</section>

<div class="popup d-none border border-3 p-3 shadow rounded bg-black position-absolute align-self-center align-items-center gap-2 justify-content-center flex-column" id="popup">
<h1 id="popup-status" class="text-danger h1 text-center w-100"></h1>
<a href="./game.html" class="btn btn-success fs-1">Play Again</a>
<p class="small text-light">Made with ❤️ by<a href="https://vishanurag.github.io/" class="text-info btn">Anurag Vishwakarma</a></p>
</div>


<div class="container d-none d-md-block w-100 position-relative">

<div id="playerLife" class="position-absolute players-life p-1 border border-3 rounded "></div>
<div id="enemyLife" class="position-absolute players-life p-1 border border-3 rounded "></div>

<img id="player" class="players position-absolute " src="./assets/ninjas-imgs/1/1.gif">
<img id="enemy" class="players position-absolute " src="./assets/ninjas-imgs/2/1.gif">


</div>

<audio src="./assets/sound/fight.mp3" autoplay controls class="d-none"></audio>


<script defer src="script.js">


</script>
</body>
</html>
43 changes: 43 additions & 0 deletions Games/Belt_Black/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Belt-Black</title>
<link rel="shortcut icon" href="./assets/images/logo.png" type="image/x-icon">
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">

</head>
<body class="bg-black " id="body">
<section class="d-md-none position-absolute top-0">
<h1 class="display-1 text-danger">
Oops! Your device doesn't supports this game.
</h1>
</section>

<div class="popup border border-3 p-3 shadow rounded bg-black position-absolute align-self-center align-items-center gap-2 justify-content-center flex-column" id="popup">
<h1 id="popup-status" class="text-danger h1 text-center w-100"><img src="./assets/images/logo.png" width="80px" alt="Belt-Black by Anurag Vishwakarma">Belt-Black</h1>
<a href="./game.html" class="btn btn-success fs-1">Play Now</a>
<p class="small text-light">Made with ❤️ by<a href="https://vishanurag.github.io/" class="text-info btn">Anurag Vishwakarma</a></p>
</div>
<!--
<div class="container d-none d-md-block w-100 position-relative">
<div id="playerLife" class="position-absolute players-life p-1 border border-3 rounded "></div>
<div id="enemyLife" class="position-absolute players-life p-1 border border-3 rounded "></div>
<img id="player" class="players position-absolute " src="./assets/ninjas-imgs/1/1.gif">
<img id="enemy" class="players position-absolute " src="./assets/ninjas-imgs/2/1.gif">
</div>
<script defer src="script.js"> -->


<!-- </script> -->
</body>
</html>
221 changes: 221 additions & 0 deletions Games/Belt_Black/script.js
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const CLIENT_WIDTH = document.documentElement.clientWidth;
const CLIENT_HEIGHT = document.documentElement.clientHeight;

// const fight = new Audio('./assets/sound/fight.mp3');
// fight.play();


const enemy = document.getElementById('enemy');
const player = document.getElementById('player');
const popup = document.getElementById('popup');
const popupStatus = document.getElementById('popup-status');
const specialMove = 30;
let playerLife = document.querySelector('#playerLife');
let enemyLife = document.querySelector('#enemyLife');

// const audio = new Audio('./assets/sound/fight.mp3');
// audio.play();

let isGameOver = false;

let playerLifeVal = 100;
let enemyLifeVal = 100;

let currPos = 0;
let i = 0;

const gameOverOverlay = (playerNo)=> {
if(playerNo) {
popupStatus.innerText = 'You Win';
} else{
popupStatus.innerText = 'You Lost';

}
popup.classList.remove('d-none')
}

const enemyMoves = [
{ img: 1, width: 300, height: 500, mirror: true},
{ img: 2, width: 550, height: 600, mirror: false},
{ img: 3, width: 600, height: 600, mirror: false},
{ img: 4, width: 500, height: 600, mirror: false},
];
const playerMoves = [
{ img: 1, width: 300, height: 500, mirror: false},
{ img: 2, width: 300, height: 500, mirror: false},
{ img: 3, width: 300, height: 500, mirror: false},
{ img: 4, width: 300, height: 600, mirror: false},
{ img: 5, width: 800, height: 600, mirror: false},
{ img: 6, width: 500, height: 600, mirror: false},
];

const changeEnemyMove = (move)=> {
if(!enemyMoves[move%enemyMoves.length].mirror) {
enemy.style.webkitTransform = 'scaleX(0)';
enemy.style.transform = 'scaleX(1)';
// console.log(enemy.style.transform)
} else {
enemy.style.webkitTransform = 'scaleX(-1)';
enemy.style.transform = 'scaleX(-1)';
}
enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`;
enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`;
enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`;
}

const chengePlayerImg = (img)=> {
// console.log(img)
player.src = `./assets/ninjas-imgs/1/${playerMoves[img%playerMoves.length].img}.gif`;
player.style.width = `${playerMoves[img%playerMoves.length].width}px`;
player.style.height = `${playerMoves[img%playerMoves.length].height}px`;
}

const changeEnemyScore = (val)=> {

if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) {
// console.log(player.style.left)
return;
}

enemyLifeVal = (+enemyLifeVal - val > 0)? (+enemyLifeVal - val): 0;

// console.log(enemyLifeVal)
if(+enemyLifeVal == 0) {
enemyLife.style.setProperty('--width', '0%');
isGameOver = true;
gameOverOverlay(1);
} else {
enemyLife.style.setProperty('--width', `${enemyLifeVal}%`);
}
}
const changePlayerScore = (val)=> {

if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) {
console.log(player.style.left)
return;
}

playerLifeVal = (+playerLifeVal - val > 0)? (+playerLifeVal - val): 0;

console.log(playerLifeVal)
if(+playerLifeVal == 0) {
playerLife.style.setProperty('--width', '0%');
isGameOver = true;
gameOverOverlay(0);
} else {
playerLife.style.setProperty('--width', `${playerLifeVal}%`);
}
}

const getPlayerMove=()=> {
let x = Math.floor(Math.random()*100);
return (x%2)? 1: 5;
}
const getEnemyMove=()=> {
let x = Math.floor(Math.random()*100);
return (x%2)? 3: 2;
}

const changePlayerMove = (key)=> {
console.log(key)
if(key == 'ArrowRight' || key == 'keyD') {
player.style.webkitTransform = 'scaleX(1)';
player.style.transform = 'scaleX(1)';
currPos += 50;
} else if(key == 'ArrowLeft' || key == 'keyA') {
player.style.webkitTransform = 'scaleX(-1)';
player.style.transform = 'scaleX(-1)';
currPos -= 50;
} else if(key == 'Space') {
chengePlayerImg(3);
setTimeout(()=> {
chengePlayerImg(4);
}, 500);
setTimeout(()=> {
chengePlayerImg(2);
changeEnemyScore(specialMove);
}, 1500);

} else if(key == 'Enter') {
// chengePlayerImg(Math.floor(Math.random()*100));
chengePlayerImg(getPlayerMove());
setTimeout(()=> {
chengePlayerImg(2);
changeEnemyScore(10);
}, 1500);
}


if(currPos < CLIENT_WIDTH-500 && currPos >= 0) {
player.style.left = `${currPos}px`;
} else if(currPos < 0){
currPos = 0;
} else if(currPos > CLIENT_WIDTH-500){
currPos = CLIENT_WIDTH-500;
}
// enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`;
// enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`;
// enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`;
}

setInterval(()=> {
// changeEnemyMove(i++);
}, 2000);

setTimeout(()=> {
chengePlayerImg(2);
}, 1500);

let enemyRestTime = 0;

const autoEnemyMoves = ()=>{

if(enemyLifeVal == 0) {
changeEnemyMove(1);
return;
}

if ((currPos < CLIENT_WIDTH-450 && currPos >= CLIENT_WIDTH-800)) {

// console.log("Attack");
if(enemyRestTime%100 == 0) {
changeEnemyMove(getEnemyMove());
changePlayerScore(20);
enemyRestTime++;
}
enemyRestTime++;
} else {
// console.log("No Attk");
if(enemy.src != `${currPath}assets/ninjas-imgs/2/1.gif`) {
// changeEnemyMove(3);
changeEnemyMove(0);
enemyRestTime++;
}
}

requestAnimationFrame(autoEnemyMoves);
};

requestAnimationFrame(autoEnemyMoves);

const scripts = document.getElementsByTagName("script"),
src = scripts[0].src;
const currPath = src.slice(0, 22);
console.log(currPath)

const body = document.getElementById('body');

body.addEventListener('keydown', (e)=> {
if(!isGameOver) {
changePlayerMove(e.code);
}
})

// body.addEventListener('DOMContentLoaded', (e)=> {
// console.log("fdg")
// })
// const startFight = async()=> {
//

// }
// startFight();
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