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# **Belt_Black** | ||
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--- | ||
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<br> | ||
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## **Description 📃** | ||
- Belt_Bleck is a fighting game inspired from taken3. | ||
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## **functionalities 🎮** | ||
- Player can move in horizontal directions. | ||
- Player can shoot using bullets & hit with two random moves. | ||
- There will be a lifespan for each player. | ||
<br> | ||
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## **How to play? 🕹️** | ||
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- Start the game by clicking on the "Play Now" button. | ||
- Enemy will randomly attack you. | ||
- Use your Left-Arrow or Right-Arrow keys to move. | ||
- Each successful hit on a enemy will reduce enemy's points. | ||
- The game ends when you defeat the enemy or lose. | ||
<br> | ||
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## **Screenshots 📸** | ||
<br> | ||
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![image](./assets/images/Belt_Black.png) | ||
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<br> | ||
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Made with ❤️ by [Anurag Vishwakarma](https://vishanurag.github.io/) |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Belt-Black</title> | ||
<link rel="shortcut icon" href="./assets/images/logo.png" type="image/x-icon"> | ||
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous"> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body class="bg-black " id="body"> | ||
<section class="d-md-none position-absolute top-0"> | ||
<h1 class="display-1 text-danger"> | ||
Oops! Your device doesn't supports this game. | ||
</h1> | ||
</section> | ||
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<div class="popup d-none border border-3 p-3 shadow rounded bg-black position-absolute align-self-center align-items-center gap-2 justify-content-center flex-column" id="popup"> | ||
<h1 id="popup-status" class="text-danger h1 text-center w-100"></h1> | ||
<a href="./game.html" class="btn btn-success fs-1">Play Again</a> | ||
<p class="small text-light">Made with ❤️ by<a href="https://vishanurag.github.io/" class="text-info btn">Anurag Vishwakarma</a></p> | ||
</div> | ||
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<div class="container d-none d-md-block w-100 position-relative"> | ||
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<div id="playerLife" class="position-absolute players-life p-1 border border-3 rounded "></div> | ||
<div id="enemyLife" class="position-absolute players-life p-1 border border-3 rounded "></div> | ||
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<img id="player" class="players position-absolute " src="./assets/ninjas-imgs/1/1.gif"> | ||
<img id="enemy" class="players position-absolute " src="./assets/ninjas-imgs/2/1.gif"> | ||
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</div> | ||
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<audio src="./assets/sound/fight.mp3" autoplay controls class="d-none"></audio> | ||
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<script defer src="script.js"> | ||
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</script> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Belt-Black</title> | ||
<link rel="shortcut icon" href="./assets/images/logo.png" type="image/x-icon"> | ||
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous"> | ||
<link rel="stylesheet" href="style.css"> | ||
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</head> | ||
<body class="bg-black " id="body"> | ||
<section class="d-md-none position-absolute top-0"> | ||
<h1 class="display-1 text-danger"> | ||
Oops! Your device doesn't supports this game. | ||
</h1> | ||
</section> | ||
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<div class="popup border border-3 p-3 shadow rounded bg-black position-absolute align-self-center align-items-center gap-2 justify-content-center flex-column" id="popup"> | ||
<h1 id="popup-status" class="text-danger h1 text-center w-100"><img src="./assets/images/logo.png" width="80px" alt="Belt-Black by Anurag Vishwakarma">Belt-Black</h1> | ||
<a href="./game.html" class="btn btn-success fs-1">Play Now</a> | ||
<p class="small text-light">Made with ❤️ by<a href="https://vishanurag.github.io/" class="text-info btn">Anurag Vishwakarma</a></p> | ||
</div> | ||
<!-- | ||
<div class="container d-none d-md-block w-100 position-relative"> | ||
<div id="playerLife" class="position-absolute players-life p-1 border border-3 rounded "></div> | ||
<div id="enemyLife" class="position-absolute players-life p-1 border border-3 rounded "></div> | ||
<img id="player" class="players position-absolute " src="./assets/ninjas-imgs/1/1.gif"> | ||
<img id="enemy" class="players position-absolute " src="./assets/ninjas-imgs/2/1.gif"> | ||
</div> | ||
<script defer src="script.js"> --> | ||
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<!-- </script> --> | ||
</body> | ||
</html> |
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const CLIENT_WIDTH = document.documentElement.clientWidth; | ||
const CLIENT_HEIGHT = document.documentElement.clientHeight; | ||
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// const fight = new Audio('./assets/sound/fight.mp3'); | ||
// fight.play(); | ||
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const enemy = document.getElementById('enemy'); | ||
const player = document.getElementById('player'); | ||
const popup = document.getElementById('popup'); | ||
const popupStatus = document.getElementById('popup-status'); | ||
const specialMove = 30; | ||
let playerLife = document.querySelector('#playerLife'); | ||
let enemyLife = document.querySelector('#enemyLife'); | ||
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// const audio = new Audio('./assets/sound/fight.mp3'); | ||
// audio.play(); | ||
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let isGameOver = false; | ||
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let playerLifeVal = 100; | ||
let enemyLifeVal = 100; | ||
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let currPos = 0; | ||
let i = 0; | ||
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const gameOverOverlay = (playerNo)=> { | ||
if(playerNo) { | ||
popupStatus.innerText = 'You Win'; | ||
} else{ | ||
popupStatus.innerText = 'You Lost'; | ||
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} | ||
popup.classList.remove('d-none') | ||
} | ||
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const enemyMoves = [ | ||
{ img: 1, width: 300, height: 500, mirror: true}, | ||
{ img: 2, width: 550, height: 600, mirror: false}, | ||
{ img: 3, width: 600, height: 600, mirror: false}, | ||
{ img: 4, width: 500, height: 600, mirror: false}, | ||
]; | ||
const playerMoves = [ | ||
{ img: 1, width: 300, height: 500, mirror: false}, | ||
{ img: 2, width: 300, height: 500, mirror: false}, | ||
{ img: 3, width: 300, height: 500, mirror: false}, | ||
{ img: 4, width: 300, height: 600, mirror: false}, | ||
{ img: 5, width: 800, height: 600, mirror: false}, | ||
{ img: 6, width: 500, height: 600, mirror: false}, | ||
]; | ||
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const changeEnemyMove = (move)=> { | ||
if(!enemyMoves[move%enemyMoves.length].mirror) { | ||
enemy.style.webkitTransform = 'scaleX(0)'; | ||
enemy.style.transform = 'scaleX(1)'; | ||
// console.log(enemy.style.transform) | ||
} else { | ||
enemy.style.webkitTransform = 'scaleX(-1)'; | ||
enemy.style.transform = 'scaleX(-1)'; | ||
} | ||
enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`; | ||
enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`; | ||
enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`; | ||
} | ||
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const chengePlayerImg = (img)=> { | ||
// console.log(img) | ||
player.src = `./assets/ninjas-imgs/1/${playerMoves[img%playerMoves.length].img}.gif`; | ||
player.style.width = `${playerMoves[img%playerMoves.length].width}px`; | ||
player.style.height = `${playerMoves[img%playerMoves.length].height}px`; | ||
} | ||
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const changeEnemyScore = (val)=> { | ||
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if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) { | ||
// console.log(player.style.left) | ||
return; | ||
} | ||
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enemyLifeVal = (+enemyLifeVal - val > 0)? (+enemyLifeVal - val): 0; | ||
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// console.log(enemyLifeVal) | ||
if(+enemyLifeVal == 0) { | ||
enemyLife.style.setProperty('--width', '0%'); | ||
isGameOver = true; | ||
gameOverOverlay(1); | ||
} else { | ||
enemyLife.style.setProperty('--width', `${enemyLifeVal}%`); | ||
} | ||
} | ||
const changePlayerScore = (val)=> { | ||
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if ((currPos >= CLIENT_WIDTH-500 || currPos < CLIENT_WIDTH-800) && val < specialMove) { | ||
console.log(player.style.left) | ||
return; | ||
} | ||
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playerLifeVal = (+playerLifeVal - val > 0)? (+playerLifeVal - val): 0; | ||
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console.log(playerLifeVal) | ||
if(+playerLifeVal == 0) { | ||
playerLife.style.setProperty('--width', '0%'); | ||
isGameOver = true; | ||
gameOverOverlay(0); | ||
} else { | ||
playerLife.style.setProperty('--width', `${playerLifeVal}%`); | ||
} | ||
} | ||
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const getPlayerMove=()=> { | ||
let x = Math.floor(Math.random()*100); | ||
return (x%2)? 1: 5; | ||
} | ||
const getEnemyMove=()=> { | ||
let x = Math.floor(Math.random()*100); | ||
return (x%2)? 3: 2; | ||
} | ||
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const changePlayerMove = (key)=> { | ||
console.log(key) | ||
if(key == 'ArrowRight' || key == 'keyD') { | ||
player.style.webkitTransform = 'scaleX(1)'; | ||
player.style.transform = 'scaleX(1)'; | ||
currPos += 50; | ||
} else if(key == 'ArrowLeft' || key == 'keyA') { | ||
player.style.webkitTransform = 'scaleX(-1)'; | ||
player.style.transform = 'scaleX(-1)'; | ||
currPos -= 50; | ||
} else if(key == 'Space') { | ||
chengePlayerImg(3); | ||
setTimeout(()=> { | ||
chengePlayerImg(4); | ||
}, 500); | ||
setTimeout(()=> { | ||
chengePlayerImg(2); | ||
changeEnemyScore(specialMove); | ||
}, 1500); | ||
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} else if(key == 'Enter') { | ||
// chengePlayerImg(Math.floor(Math.random()*100)); | ||
chengePlayerImg(getPlayerMove()); | ||
setTimeout(()=> { | ||
chengePlayerImg(2); | ||
changeEnemyScore(10); | ||
}, 1500); | ||
} | ||
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if(currPos < CLIENT_WIDTH-500 && currPos >= 0) { | ||
player.style.left = `${currPos}px`; | ||
} else if(currPos < 0){ | ||
currPos = 0; | ||
} else if(currPos > CLIENT_WIDTH-500){ | ||
currPos = CLIENT_WIDTH-500; | ||
} | ||
// enemy.src = `./assets/ninjas-imgs/2/${enemyMoves[move%enemyMoves.length].img}.gif`; | ||
// enemy.style.width = `${enemyMoves[move%enemyMoves.length].width}px`; | ||
// enemy.style.height = `${enemyMoves[move%enemyMoves.length].height}px`; | ||
} | ||
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setInterval(()=> { | ||
// changeEnemyMove(i++); | ||
}, 2000); | ||
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setTimeout(()=> { | ||
chengePlayerImg(2); | ||
}, 1500); | ||
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let enemyRestTime = 0; | ||
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const autoEnemyMoves = ()=>{ | ||
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if(enemyLifeVal == 0) { | ||
changeEnemyMove(1); | ||
return; | ||
} | ||
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if ((currPos < CLIENT_WIDTH-450 && currPos >= CLIENT_WIDTH-800)) { | ||
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// console.log("Attack"); | ||
if(enemyRestTime%100 == 0) { | ||
changeEnemyMove(getEnemyMove()); | ||
changePlayerScore(20); | ||
enemyRestTime++; | ||
} | ||
enemyRestTime++; | ||
} else { | ||
// console.log("No Attk"); | ||
if(enemy.src != `${currPath}assets/ninjas-imgs/2/1.gif`) { | ||
// changeEnemyMove(3); | ||
changeEnemyMove(0); | ||
enemyRestTime++; | ||
} | ||
} | ||
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requestAnimationFrame(autoEnemyMoves); | ||
}; | ||
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requestAnimationFrame(autoEnemyMoves); | ||
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const scripts = document.getElementsByTagName("script"), | ||
src = scripts[0].src; | ||
const currPath = src.slice(0, 22); | ||
console.log(currPath) | ||
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const body = document.getElementById('body'); | ||
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body.addEventListener('keydown', (e)=> { | ||
if(!isGameOver) { | ||
changePlayerMove(e.code); | ||
} | ||
}) | ||
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// body.addEventListener('DOMContentLoaded', (e)=> { | ||
// console.log("fdg") | ||
// }) | ||
// const startFight = async()=> { | ||
// | ||
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// } | ||
// startFight(); |
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