-
Notifications
You must be signed in to change notification settings - Fork 839
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #5151 from Aditijainnn/Dodge
Added Debris Dodge
- Loading branch information
Showing
102 changed files
with
6,420 additions
and
0 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
source 'https://rubygems.org' | ||
|
||
# Specify your gem's dependencies in tank_island.gemspec | ||
gemspec |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
# **Debris Dodge** | ||
|
||
--- | ||
|
||
<br> | ||
Give you best Hit! | ||
|
||
## **Description 📃** | ||
Tank Island is an open source 2D top down shooter game that was created with Ruby using | ||
[Gosu](http://www.libgosu.org) game development library while writing | ||
[this book](https://leanpub.com/developing-games-with-ruby/). | ||
|
||
|
||
## **functionalities 🎮** | ||
|
||
Top down 2D shooter game that involves blowing up tanks | ||
|
||
<br> | ||
|
||
## **How to play? 🕹️** | ||
|
||
- `W` `A` `S` `D` moves your tank. | ||
- Mouse `left click` shoots. | ||
- `ESC` goes into menu and away from it. | ||
- `R` respawns your tank. | ||
- `T` spawns an enemy tank under mouse cursor. | ||
- `F1` enters debug mode. | ||
- `F2` toggles profiling | ||
|
||
|
||
<br> | ||
|
||
## **Screenshots 📸** | ||
|
||
<br><img src="./Assets/debris dodge.png" alt="Image Description"> | ||
<br> | ||
<img src="./Assets/debriss.png" alt="Image Description"> | ||
<br> | ||
|
||
|
||
|
||
|
||
|
||
<br> | ||
|
||
## Installation | ||
|
||
Before installing, make sure you have: | ||
|
||
- Ruby installed, preferably through [rbenv](https://github.com/sstephenson/rbenv), not rvm. | ||
- ImageMagick (`gem install rmagick` should work). | ||
- Gosu prerequisites for [Mac](https://github.com/jlnr/gosu/wiki/Getting-Started-on-OS-X), | ||
[Linux](https://github.com/jlnr/gosu/wiki/Getting-Started-on-Linux) or | ||
[Windows](https://github.com/jlnr/gosu/wiki/Getting-Started-on-Windows) | ||
|
||
To install it, run | ||
|
||
$ gem install Debris_Dodge | ||
|
||
## Starting the game | ||
|
||
There are several ways to start the game. | ||
|
||
### Running in 800x600 window mode | ||
|
||
$ Debris_Dodge | ||
|
||
### Running with custom resolution | ||
|
||
$ w=1600 h=1200 Debris_Dodge | ||
|
||
### Running full screen with custom resolution | ||
|
||
$ fs=1 w=1200 h=800 Debris_Dodge | ||
|
||
|
||
|
||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
require "bundler/gem_tasks" | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,82 @@ | ||
#!/usr/bin/env ruby | ||
|
||
require 'gosu_texture_packer' | ||
require 'perlin_noise' | ||
require 'gosu' | ||
|
||
root_dir = File.expand_path(File.join( | ||
File.dirname(File.dirname(__FILE__)), 'lib')) | ||
|
||
%w( | ||
game_states/game_state.rb | ||
game_states/play_state.rb | ||
entities/components/component.rb | ||
entities/components/ai/tank_motion_state.rb | ||
entities/game_object.rb | ||
entities/powerups/powerup.rb | ||
entities/box.rb | ||
entities/bullet.rb | ||
entities/camera.rb | ||
entities/components/ai/gun.rb | ||
entities/components/ai/tank_chasing_state.rb | ||
entities/components/ai/tank_fighting_state.rb | ||
entities/components/ai/tank_fleeing_state.rb | ||
entities/components/ai/tank_motion_fsm.rb | ||
entities/components/ai/tank_motion_state.rb | ||
entities/components/ai/tank_navigating_state.rb | ||
entities/components/ai/tank_roaming_state.rb | ||
entities/components/ai/tank_stuck_state.rb | ||
entities/components/ai/vision.rb | ||
entities/components/ai_input.rb | ||
entities/components/box_graphics.rb | ||
entities/components/bullet_graphics.rb | ||
entities/components/bullet_physics.rb | ||
entities/components/bullet_sounds.rb | ||
entities/components/component.rb | ||
entities/components/damage_graphics.rb | ||
entities/components/explosion_graphics.rb | ||
entities/components/explosion_sounds.rb | ||
entities/components/health.rb | ||
entities/components/player_input.rb | ||
entities/components/player_sounds.rb | ||
entities/components/powerup_graphics.rb | ||
entities/components/powerup_sounds.rb | ||
entities/components/tank_graphics.rb | ||
entities/components/tank_health.rb | ||
entities/components/tank_physics.rb | ||
entities/components/tank_sounds.rb | ||
entities/components/tree_graphics.rb | ||
entities/damage.rb | ||
entities/explosion.rb | ||
entities/game_object.rb | ||
entities/hud.rb | ||
entities/map.rb | ||
entities/object_pool.rb | ||
entities/powerups/fire_rate_powerup.rb | ||
entities/powerups/health_powerup.rb | ||
entities/powerups/powerup.rb | ||
entities/powerups/powerup_respawn_queue.rb | ||
entities/powerups/repair_powerup.rb | ||
entities/powerups/tank_speed_powerup.rb | ||
entities/radar.rb | ||
entities/score_display.rb | ||
entities/tank.rb | ||
entities/tree.rb | ||
game_states/demo_state.rb | ||
game_states/menu_state.rb | ||
game_states/pause_state.rb | ||
misc/axis_aligned_bounding_box.rb | ||
misc/game_window.rb | ||
misc/names.rb | ||
misc/quad_tree.rb | ||
misc/stats.rb | ||
misc/stereo_sample.rb | ||
misc/utils.rb | ||
).each do |f| | ||
require File.join(root_dir, f) | ||
end | ||
|
||
$debug = false | ||
$window = GameWindow.new | ||
GameState.switch(MenuState.instance) | ||
$window.show |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
class Box < GameObject | ||
attr_reader :health, :graphics, :angle | ||
|
||
def initialize(object_pool, x, y) | ||
super | ||
@graphics = BoxGraphics.new(self) | ||
@health = Health.new(self, object_pool, 10, true) | ||
@angle = rand(-15..15) | ||
end | ||
|
||
def on_collision(object) | ||
return unless object.physics.speed > 1.0 | ||
move(*Utils.point_at_distance(@x, @y, object.direction, 2)) | ||
@box = nil | ||
end | ||
|
||
def box | ||
return @box if @box | ||
w = @graphics.width / 2 | ||
h = @graphics.height / 2 | ||
# Bounding box adjusted to trim shadows | ||
@box = [x - w + 4, y - h + 8, | ||
x + w , y - h + 8, | ||
x + w , y + h, | ||
x - w + 4, y + h] | ||
@box = Utils.rotate(@angle, @x, @y, *@box) | ||
end | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
class Bullet < GameObject | ||
attr_accessor :target_x, :target_y, :source, :speed, :fired_at | ||
|
||
def initialize(object_pool, source_x, source_y, target_x, target_y) | ||
super(object_pool, source_x, source_y) | ||
@target_x, @target_y = target_x, target_y | ||
BulletPhysics.new(self, object_pool) | ||
BulletGraphics.new(self) | ||
BulletSounds.play(self, object_pool.camera) | ||
end | ||
|
||
def box | ||
[@x, @y] | ||
end | ||
|
||
def explode | ||
Explosion.new(object_pool, @x, @y, @source) | ||
mark_for_removal | ||
end | ||
|
||
def fire(source, speed) | ||
@source = source | ||
@speed = speed | ||
@fired_at = Gosu.milliseconds | ||
end | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,113 @@ | ||
class Camera | ||
attr_accessor :x, :y, :zoom | ||
attr_reader :target | ||
|
||
def target=(target) | ||
@target = target | ||
@x, @y = target.x, target.y | ||
@zoom = 1 | ||
end | ||
|
||
def desired_spot | ||
if @target.physics.moving? | ||
Utils.point_at_distance( | ||
@target.x, @target.y, | ||
@target.direction, | ||
@target.physics.speed.ceil * 25) | ||
else | ||
[@target.x, @target.y] | ||
end | ||
end | ||
|
||
def mouse_coords | ||
x, y = target_delta_on_screen | ||
mouse_x_on_map = @target.x + | ||
(x + $window.mouse_x - ($window.width / 2)) / @zoom | ||
mouse_y_on_map = @target.y + | ||
(y + $window.mouse_y - ($window.height / 2)) / @zoom | ||
[mouse_x_on_map, mouse_y_on_map].map(&:round) | ||
end | ||
|
||
def update | ||
des_x, des_y = desired_spot | ||
shift = Utils.adjust_speed( | ||
@target.physics.speed).floor * | ||
@target.speed_modifier + 1 | ||
if @x < des_x | ||
if des_x - @x < shift | ||
@x = des_x | ||
else | ||
@x += shift | ||
end | ||
elsif @x > des_x | ||
if @x - des_x < shift | ||
@x = des_x | ||
else | ||
@x -= shift | ||
end | ||
end | ||
if @y < des_y | ||
if des_y - @y < shift | ||
@y = des_y | ||
else | ||
@y += shift | ||
end | ||
elsif @y > des_y | ||
if @y - des_y < shift | ||
@y = des_y | ||
else | ||
@y -= shift | ||
end | ||
end | ||
|
||
zoom_delta = @zoom > 0 ? 0.01 : 1.0 | ||
zoom_delta = Utils.adjust_speed(zoom_delta) | ||
if $window.button_down?(Gosu::KbUp) | ||
@zoom -= zoom_delta unless @zoom < 0.7 | ||
elsif $window.button_down?(Gosu::KbDown) | ||
@zoom += zoom_delta unless @zoom > 10 | ||
else | ||
target_zoom = @target.physics.speed > 1.1 ? 0.75 : 1.0 | ||
if @zoom <= (target_zoom - 0.01) | ||
@zoom += zoom_delta / 3 | ||
elsif @zoom > (target_zoom + 0.01) | ||
@zoom -= zoom_delta / 3 | ||
end | ||
end | ||
end | ||
|
||
def to_s | ||
"FPS: #{Gosu.fps}. " << | ||
"#{@x}:#{@y} @ #{'%.2f' % @zoom}. " << | ||
'WASD to move, arrows to zoom.' | ||
end | ||
|
||
def target_delta_on_screen | ||
[(@x - @target.x) * @zoom, (@y - @target.y) * @zoom] | ||
end | ||
|
||
def draw_crosshair | ||
factor = 0.5 | ||
x = $window.mouse_x | ||
y = $window.mouse_y | ||
c = crosshair | ||
c.draw(x - c.width * factor / 2, | ||
y - c.height * factor / 2, | ||
1000, factor, factor) | ||
end | ||
|
||
def viewport | ||
x0 = @x - ($window.width / 2) / @zoom | ||
x1 = @x + ($window.width / 2) / @zoom | ||
y0 = @y - ($window.height / 2) / @zoom | ||
y1 = @y + ($window.height / 2) / @zoom | ||
[x0, x1, y0, y1] | ||
end | ||
|
||
private | ||
|
||
def crosshair | ||
@crosshair ||= Gosu::Image.new( | ||
Utils.media_path('c_dot.png'), false) | ||
end | ||
end |
Oops, something went wrong.