USD export has been added to Blender since I wrote this script, this works quite well for exporting the whole tree along with instanced twigs. If you dont want to do something fancy with the twigs this could be more simple solution for you.
Python scripts for exporting trees from grove3d to houdini with twing instancing.
Don't expect anything polished, I made these as my personal messy R&D.
This setup works for Renderman and Mantra, for Redshift or Arnold it migth need slight adjustments but I haven't tested it.
Tested with Blender 2.80 beta and Grove 7
Open grove3d-to-houdini-export.py in the text editor, change the path on the first line to where you want the twig file to be exported. Select the tree trunk and Run the scriptExport the trunk as Alembic file (tick "Vertex Colors" if you want to use grove3d attributtes like thickness, Power etc.. )
Export each twig you want to use as an alembic file.
Create geometry node for the trunk, load it with Alembic node.
Create instance node, set it to "fast point instancing" and name it e.g. "twigs".
Create Subnet called e.g. twig_lib", inside it create geometry node for each twig you exported from Blender. In the geometry node load the alembic files with alembic node and add transform node with Y rotation set to -90.
Go inside the instance node ("twigs") and delete the "add" node
Create python node and paste content of grove3d-to-houdini-import.py as the node's Code
Edit the varibles on the first few lines:
filename = the .pckl file we exported from blender
twigLib = "path to twing_lib subnet"
twigsApical = array of geometry nodes from twig_lib that you want use as apical twigs
twigsLateral = array of geometry nodes from twig_lib that you want use as lateral twigs
scaleRandom = twing scale randomnes
Jump out of the instance node and you should see the twigs being instanced in the viewport: