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Window can be resized on mac now.
That comment is no longer accurate on new mac versions.
Make sure initial scale is always >= 640x480 on OpenGL
This was done for software in coelckers/prboom-plus@3a578e6
Woof has a min size of 480p, in our case, we allow the user to manually reduce the size from 480p to the render size using the mouse
Addresses Window scaling not accurate in software mode #531
About the "actualheight" code. Do we really want to preserve the aspect ratio problem of old VGA screens? It doesnt even work on opengl.
If someone wants it, then they should play around with the "aspect ratio" option.