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Alessandro Nuzzo
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May 21, 2015
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################# | ||
## Eclipse | ||
################# | ||
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*.pydevproject | ||
.project | ||
.metadata | ||
bin/ | ||
tmp/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
local.properties | ||
.classpath | ||
.settings/ | ||
.loadpath | ||
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# External tool builders | ||
.externalToolBuilders/ | ||
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# Locally stored "Eclipse launch configurations" | ||
*.launch | ||
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# CDT-specific | ||
.cproject | ||
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# PDT-specific | ||
.buildpath | ||
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################# | ||
## Visual Studio | ||
################# | ||
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
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# Build results | ||
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[Dd]ebug/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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*_i.c | ||
*_p.c | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.log | ||
*.scc | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
*.ncrunch* | ||
.*crunch*.local.xml | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.Publish.xml | ||
*.pubxml | ||
*.publishproj | ||
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# NuGet Packages Directory | ||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line | ||
#packages/ | ||
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# Windows Azure Build Output | ||
csx | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.[Pp]ublish.xml | ||
*.pfx | ||
*.publishsettings | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
App_Data/*.mdf | ||
App_Data/*.ldf | ||
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############# | ||
## Windows detritus | ||
############# | ||
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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# Mac crap | ||
.DS_Store | ||
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############# | ||
## Python | ||
############# | ||
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*.py[cod] | ||
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# Packages | ||
*.egg | ||
*.egg-info | ||
dist/ | ||
build/ | ||
eggs/ | ||
parts/ | ||
var/ | ||
sdist/ | ||
develop-eggs/ | ||
.installed.cfg | ||
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# Installer logs | ||
pip-log.txt | ||
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# Unit test / coverage reports | ||
.coverage | ||
.tox | ||
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#Translations | ||
*.mo | ||
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#Mr Developer | ||
.mr.developer.cfg | ||
*.lib | ||
*.pdb |
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{ | ||
"FileVersion" : 3, | ||
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"FriendlyName" : "Custom Controllers Plugin", | ||
"Version" : 1, | ||
"FriendlyVersion" : "1.0", | ||
"EngineVersion" : 1579795, | ||
"Description" : "An example of a plugin which declares its own UObject type. This can be used as a starting point when creating your own plugin.", | ||
"Category" : "Controllers", | ||
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"Modules" : | ||
[ | ||
{ | ||
"Name" : "CustomControllers", | ||
"Type" : "Runtime" | ||
} | ||
] | ||
} |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | ||
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namespace UnrealBuildTool.Rules | ||
{ | ||
public class CustomControllers : ModuleRules | ||
{ | ||
public CustomControllers(TargetInfo Target) | ||
{ | ||
PrivateIncludePaths.AddRange(new string[] { "CustomControllers/Private" }); | ||
PublicIncludePaths.AddRange(new string[] { "CustomControllers", "CustomControllers/Public" }); | ||
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PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
"CoreUObject", | ||
"Engine" | ||
} | ||
); | ||
} | ||
} | ||
} |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#include "CustomControllersPrivatePCH.h" | ||
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#include "CustomControllers.h" | ||
#include "AdvPlayerCharacter.h" | ||
#include "AdvPlayerController.h" | ||
#include "UnrealNetwork.h" | ||
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AAdvPlayerCharacter::AAdvPlayerCharacter(const FObjectInitializer& ObjectInitializer) | ||
: Super(ObjectInitializer) | ||
{ | ||
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} | ||
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void AAdvPlayerCharacter::Tick(float DeltaTime) | ||
{ | ||
Super::Tick(DeltaTime); | ||
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} | ||
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void AAdvPlayerCharacter::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const | ||
{ | ||
Super::GetLifetimeReplicatedProps(OutLifetimeProps); | ||
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DOREPLIFETIME_CONDITION(AAdvPlayerCharacter, ViewRotationDelta); | ||
} | ||
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FRotator AAdvPlayerCharacter::GetViewRotation() const | ||
{ | ||
if (AAdvPlayerController* AdvPC = Cast<AAdvPlayerController>(Controller)) | ||
{ | ||
return AdvPC->GetViewRotation(); | ||
} | ||
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return GetActorRotation(); | ||
} |
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