Skip to content

Commit

Permalink
first commit
Browse files Browse the repository at this point in the history
  • Loading branch information
kazuki-4ys committed Jul 11, 2020
0 parents commit 3062716
Show file tree
Hide file tree
Showing 17 changed files with 966 additions and 0 deletions.
5 changes: 5 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
build/
romfs/
*.3dsx
*.elf
*.smdh
258 changes: 258 additions & 0 deletions Makefile
Original file line number Diff line number Diff line change
@@ -0,0 +1,258 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_TITLE := Mii Manager
APP_AUTHOR := Kazuki
APP_DESCRIPTION := Dump your Miis as .3dsmii and import .3dsmii files

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft

CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)

CFLAGS += $(INCLUDE) -DARM11 -D_3DS

CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11

ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lcitro2d -lcitro3d -lctru -lm

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))

export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)

export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif

ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif

.PHONY: all clean

#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

$(BUILD):
@mkdir -p $@

ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif

ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)

#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x

#---------------------------------------------------------------------------------
else

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)

$(OFILES_SOURCES) : $(HFILES)

$(OUTPUT).elf : $(OFILES)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef

%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)

%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)

%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))

#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x

-include $(DEPSDIR)/*.d

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
14 changes: 14 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
# Mii Manager
![SnapShot](https://cdn.discordapp.com/attachments/671391178280665118/731422743290970144/screenshot.png)

3DSからMiiを.3dsmiiファイルとしてダンプしたり、.3dsmiiファイルをインポートしたりできるツールです。
# 使い方
A:フォルダーを開く/Miiのインポート

B:1つ上のフォルダーに戻る

X:Miiを「自分のMii」としてインポート(この機能は正常に動きません)

Y:Miiを現在のフォルダーにダンプ

START:HBLに戻る
Binary file added gfx/allow.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added gfx/folder.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added gfx/mii.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
6 changes: 6 additions & 0 deletions gfx/sprites.t3s
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
--atlas -f rgba8888 -z auto
top.png
allow.png
folder.png
mii.png
unknown.png
Binary file added gfx/top.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added gfx/unknown.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
14 changes: 14 additions & 0 deletions source/crc16.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
unsigned short getCrc(unsigned char*buf,int size){
unsigned int crc = 0x0000;
int byteIndex,bitIndex,counter;
for (byteIndex = 0; byteIndex < size; byteIndex++) {
for (bitIndex = 7; bitIndex >= 0; bitIndex--) {
crc = (((crc << 1) | ((buf[byteIndex] >> bitIndex) & 0x1)) ^
(((crc & 0x8000) != 0) ? 0x1021 : 0));
}
}
for (counter = 16; counter > 0; counter--) {
crc = ((crc << 1) ^ (((crc & 0x8000) != 0) ? 0x1021 : 0));
}
return (unsigned short)(crc & 0xFFFF);
}
53 changes: 53 additions & 0 deletions source/extdata.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
#include "extdata.hpp"

Archive::Archive(unsigned int id){
FS_ArchiveID dataType;
uint32_t path[3];
path[1] = id;
if(id < 0x80000000){
path[0] = MEDIATYPE_SD;
path[2] = 0;
dataType = ARCHIVE_EXTDATA;
}else{
path[0] = MEDIATYPE_NAND;
path[2] = 0x00048000;
dataType = ARCHIVE_SHARED_EXTDATA;
}
FS_Path binPath = {PATH_BINARY,0xC,path};
Result ret = FSUSER_OpenArchive(&extdata_archive,dataType, binPath);
if(ret){
valid = false;
}else{
valid = true;
}
}

Result Archive::Open(Handle*filehandle,char*path,u32 openFlag){
return FSUSER_OpenFile(filehandle, extdata_archive, fsMakePath(PATH_ASCII, path),openFlag, 0);
}

unsigned long long Archive::GetFileSize(Handle filehandle){
unsigned long long size = 0;
if(FSFILE_GetSize(filehandle,&size)){
return 0;
}
return size;
}

Result Archive::Read(Handle filehandle,u32*readsize,u64 offset,void*buf,u32 size){
return FSFILE_Read(filehandle,readsize,offset,buf,size);
}

Result Archive::Write(Handle filehandle,u32*writesize,u64 offset,void*buf,u32 size){
return FSFILE_Write(filehandle,writesize,offset,buf,size,FS_WRITE_FLUSH);
}

Result Archive::Close(Handle filehandle){
return FSFILE_Close(filehandle);
}

Archive::~Archive(){
if(valid){
FSUSER_CloseArchive(extdata_archive);
}
}
18 changes: 18 additions & 0 deletions source/extdata.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
#ifndef _EXTDATA_HPP_
#define _EXTDATA_HPP_
#include <3ds.h>

class Archive{
FS_Archive extdata_archive;
public:
bool valid;
Archive(unsigned int);
Result Open(Handle*,char*,u32);
unsigned long long GetFileSize(Handle filehandle);
Result Read(Handle,u32*,u64,void*,u32);
Result Write(Handle,u32*,u64,void*,u32);
Result Close(Handle);
~Archive();
};

#endif //_EXTDATA_HPP_
Loading

0 comments on commit 3062716

Please sign in to comment.