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build/ | ||
romfs/ | ||
*.3dsx | ||
*.elf | ||
*.smdh |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# GRAPHICS is a list of directories containing graphics files | ||
# GFXBUILD is the directory where converted graphics files will be placed | ||
# If set to $(BUILD), it will statically link in the converted | ||
# files as if they were data files. | ||
# | ||
# NO_SMDH: if set to anything, no SMDH file is generated. | ||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | ||
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | ||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | ||
# ICON is the filename of the icon (.png), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.png | ||
# - icon.png | ||
# - <libctru folder>/default_icon.png | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
#GFXBUILD := $(BUILD) | ||
ROMFS := romfs | ||
GFXBUILD := $(ROMFS)/gfx | ||
APP_TITLE := Mii Manager | ||
APP_AUTHOR := Kazuki | ||
APP_DESCRIPTION := Dump your Miis as .3dsmii and import .3dsmii files | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -O2 -mword-relocations \ | ||
-fomit-frame-pointer -ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lcitro2d -lcitro3d -lctru -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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#--------------------------------------------------------------------------------- | ||
ifeq ($(GFXBUILD),$(BUILD)) | ||
#--------------------------------------------------------------------------------- | ||
export T3XFILES := $(GFXFILES:.t3s=.t3x) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES)) | ||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES)) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(addsuffix .o,$(T3XFILES)) | ||
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ | ||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \ | ||
$(GFXFILES:.t3s=.h) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: all clean | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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$(BUILD): | ||
@mkdir -p $@ | ||
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ifneq ($(GFXBUILD),$(BUILD)) | ||
$(GFXBUILD): | ||
@mkdir -p $@ | ||
endif | ||
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ifneq ($(DEPSDIR),$(BUILD)) | ||
$(DEPSDIR): | ||
@mkdir -p $@ | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD) | ||
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#--------------------------------------------------------------------------------- | ||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
.PRECIOUS : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
%.t3x.o %_t3x.h : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $*.shbin) | ||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) | ||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE) | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o | ||
endef | ||
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%.shbin.o %_shbin.h : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o %_shbin.h : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o %_shbin.h : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) | ||
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#--------------------------------------------------------------------------------- | ||
%.t3x %.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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# Mii Manager | ||
![SnapShot](https://cdn.discordapp.com/attachments/671391178280665118/731422743290970144/screenshot.png) | ||
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3DSからMiiを.3dsmiiファイルとしてダンプしたり、.3dsmiiファイルをインポートしたりできるツールです。 | ||
# 使い方 | ||
A:フォルダーを開く/Miiのインポート | ||
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B:1つ上のフォルダーに戻る | ||
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X:Miiを「自分のMii」としてインポート(この機能は正常に動きません) | ||
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Y:Miiを現在のフォルダーにダンプ | ||
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START:HBLに戻る |
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--atlas -f rgba8888 -z auto | ||
top.png | ||
allow.png | ||
folder.png | ||
mii.png | ||
unknown.png |
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unsigned short getCrc(unsigned char*buf,int size){ | ||
unsigned int crc = 0x0000; | ||
int byteIndex,bitIndex,counter; | ||
for (byteIndex = 0; byteIndex < size; byteIndex++) { | ||
for (bitIndex = 7; bitIndex >= 0; bitIndex--) { | ||
crc = (((crc << 1) | ((buf[byteIndex] >> bitIndex) & 0x1)) ^ | ||
(((crc & 0x8000) != 0) ? 0x1021 : 0)); | ||
} | ||
} | ||
for (counter = 16; counter > 0; counter--) { | ||
crc = ((crc << 1) ^ (((crc & 0x8000) != 0) ? 0x1021 : 0)); | ||
} | ||
return (unsigned short)(crc & 0xFFFF); | ||
} |
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#include "extdata.hpp" | ||
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Archive::Archive(unsigned int id){ | ||
FS_ArchiveID dataType; | ||
uint32_t path[3]; | ||
path[1] = id; | ||
if(id < 0x80000000){ | ||
path[0] = MEDIATYPE_SD; | ||
path[2] = 0; | ||
dataType = ARCHIVE_EXTDATA; | ||
}else{ | ||
path[0] = MEDIATYPE_NAND; | ||
path[2] = 0x00048000; | ||
dataType = ARCHIVE_SHARED_EXTDATA; | ||
} | ||
FS_Path binPath = {PATH_BINARY,0xC,path}; | ||
Result ret = FSUSER_OpenArchive(&extdata_archive,dataType, binPath); | ||
if(ret){ | ||
valid = false; | ||
}else{ | ||
valid = true; | ||
} | ||
} | ||
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Result Archive::Open(Handle*filehandle,char*path,u32 openFlag){ | ||
return FSUSER_OpenFile(filehandle, extdata_archive, fsMakePath(PATH_ASCII, path),openFlag, 0); | ||
} | ||
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unsigned long long Archive::GetFileSize(Handle filehandle){ | ||
unsigned long long size = 0; | ||
if(FSFILE_GetSize(filehandle,&size)){ | ||
return 0; | ||
} | ||
return size; | ||
} | ||
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Result Archive::Read(Handle filehandle,u32*readsize,u64 offset,void*buf,u32 size){ | ||
return FSFILE_Read(filehandle,readsize,offset,buf,size); | ||
} | ||
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Result Archive::Write(Handle filehandle,u32*writesize,u64 offset,void*buf,u32 size){ | ||
return FSFILE_Write(filehandle,writesize,offset,buf,size,FS_WRITE_FLUSH); | ||
} | ||
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Result Archive::Close(Handle filehandle){ | ||
return FSFILE_Close(filehandle); | ||
} | ||
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Archive::~Archive(){ | ||
if(valid){ | ||
FSUSER_CloseArchive(extdata_archive); | ||
} | ||
} |
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#ifndef _EXTDATA_HPP_ | ||
#define _EXTDATA_HPP_ | ||
#include <3ds.h> | ||
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class Archive{ | ||
FS_Archive extdata_archive; | ||
public: | ||
bool valid; | ||
Archive(unsigned int); | ||
Result Open(Handle*,char*,u32); | ||
unsigned long long GetFileSize(Handle filehandle); | ||
Result Read(Handle,u32*,u64,void*,u32); | ||
Result Write(Handle,u32*,u64,void*,u32); | ||
Result Close(Handle); | ||
~Archive(); | ||
}; | ||
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#endif //_EXTDATA_HPP_ |
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