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SpectatingSync
Nexius edited this page Aug 14, 2021
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Destination:
Incoming/Outgoing
Description:
Called every time a player updates his state as a spectator.
Parameters (for incoming packet):
Value type | Parameter | Short description |
---|---|---|
PR_UINT8 |
packetId | The ID of the packet |
PR_UINT16 |
lrKey | Left/right key state (if the current key is a left arrow, lrKey equals KEY_LEFT, otherwise KEY_RIGHT. 0 if none of the cases) |
PR_UINT16 |
udKey | Up/down key state (if the current key is an up arrow, udKey equals KEY_UP, otherwise KEY_DOWN. 0 if none of the cases) |
PR_UINT16 |
keys | Keys (bitmask) a player is pressing |
PR_FLOAT3 |
position | The position of a player on the X, Y and Z axes |
Related SA-MP callbacks:
- OnPlayerUpdate (when player state is PLAYER_STATE_SPECTATING)
Example (as incoming packet):
const SPECTATING_SYNC = 212;
IPacket:SPECTATING_SYNC(playerid, BitStream:bs)
{
new spectatingData[PR_SpectatingSync];
BS_IgnoreBits(bs, 8);
BS_ReadSpectatingSync(bs, spectatingData);
//Anything you want to see here
return 1;
}
- Refer to BrunoBM16's RPC and Packet lists