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Send bullet data
urShadow edited this page Aug 30, 2017
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4 revisions
const BULLET_SYNC = 206;
// toplayerid == -1 => broadcast
stock SendBulletData(fromplayerid, toplayerid, data[PR_BulletSync])
{
new BitStream:bs = BS_New();
BS_WriteValue(
bs,
PR_UINT8, BULLET_SYNC,
PR_UINT16, fromplayerid
);
BS_WriteBulletSync(bs, data);
BS_Send(bs, toplayerid);
BS_Delete(bs);
}
- Refer to BrunoBM16's RPC and Packet lists