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Nexius edited this page Feb 25, 2023 · 4 revisions
const BULLET_SYNC = 206;

// toplayerid == -1 => broadcast
stock SendBulletData(fromplayerid, toplayerid, data[PR_BulletSync])
{
    new BitStream:bs = BS_New();

    BS_WriteValue(bs,
        PR_UINT8, BULLET_SYNC,
        PR_UINT16, fromplayerid
    );

    BS_WriteBulletSync(bs, data);
    BS_Send(bs, toplayerid);

    BS_Delete(bs);
}