Releases: kakashidinho/metalangle
Releases · kakashidinho/metalangle
GLES3 0.0.8
What's Changed
- Provide fallback to OpenGLES if Metal is not supported. by @Berstanio in #67
- Build script compatibility with macOS 12 Monterey by @Shchvova in #78
- Disable zoom on startup by @Berstanio in #84
- Fix validation of PVRTC compressed texture sizes
Full Changelog: gles3-0.0.7...gles3-0.0.8
GLES3 0.0.7
- Fix memory leaks caused by retaining cycle in
MGLSharegroup
- Better Apple's M1 supports.
- Added
ASTC
formats' supports. - Better interop with native Metal (GL_EXT_semaphore added)
GLES3 0.0.6
- Support PBuffer.
GLES3 0.0.5
- Fix incorrect initial viewport size when using layer with retina scale factor > 1.
- Implement
MGLKViewController.paused
property to programmatically control pause/resume. - Fix EGL header is not includable inside framework.
- Implement EGL_KHR_surfaceless_context.
GLES3 0.0.4
gles3-0.0.4 Fix a bug when inline vertex attrib data is copied past its boundary
GLES3 0.0.3
gles3-0.0.3 #34: Auto detect CALayer's contentsScale change.
GLES3 0.0.2
Minor ANGLE_UNLIKELY addition. Change-Id: I364099df9bc8a9a4e89d6cf6414155a0d75ce05d
0.0.2
More flexible buffer pool's allocation policy Buffer could be allocated in shared memory, or GPU memory or automatically chosen based on size Change-Id: Iab8ce9313c9ff2a7e0f062cd874d1b24a54d7de4
0.0.1
Reland "WIP: Optimize default framebuffer's drawable obtaining step" Defer the actual obtaining until first framebuffer's drawing/reading. Change-Id: I1bd658cc5350cf52d6462016399455de57702ccf