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MilestonesTODO
Chuck Ritola edited this page Dec 31, 2017
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Given in order of top priority to least
Reasonable nVIDIA support for <4 years old- Load all official valid
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TV/Fury3 BINs Player starts at correct start point and orientationMap windowPlayer HUD/Status/CrosshairsProper orientation of world objectsCorrect player movement and controls- All objects have approximately correct AI
ProjectilesCollision detection with objectsCollision detection with groundCollision detection with tunnelTunnels properly work, separate tunnel/terrain modes- Lightweight tunnels/portals for improved performance
Terrain loopingTerrain mirroring mode- Sound
SFX.MOD musicGamepad supportMission objectivesMultiple view supportLevel playable start to finishLevels load / clear GPU cleanly between levelsSave games (java bean format)Welcome screen and music like in Fury3Player setup dialogs- Shadows
- Game playable start to finish
- Game is proof for file parsers
- GL ES 2 Support
- Raspberry Pi
- Formalize debug/log system
GUI for loading PODsSave default pods to settings fileLoading screenBriefing screens- Cutscenes
Backface removal in modelsImprove loading time- Light sources
- Auto-search for PODs
- Lazy Loading
- Lazy terrain setup
Lazy release- Integrate remakes from lllACRYONlll and Scott B
- Integrate new SFX from lllACRYONlll
- Algorithmic texture improvement
- Volumetric clouds / Fog
- Transparency-block parallax mapping, especially on terrain edges
- Water gloss and animation
Sound rendering engine- Extension system
- Model Override * BIN * 3ds?
- Music/SFX Override
- Hack features
- Override/Swap models Fury3-TV-MTMx-Hellbender
- Physics modification
- Aperture blur / Motion blur(?)]
- Spinoff standalone engine
- Make available for use by MTMx project?
- Hellbender support
- Surround support
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there may be some incomplete "lost" files and levels in the official game which could hypothetically be run but it is low-priority.