The repo collects some useful resources for facial capture and digital human creation.
- disney
- cgl.ethz Computer Graphics Laboratory of ETHZ
- gvv.mpi of Christian Theobalt
- tuebingen.mpg
- Derek Bradley from Disney
- Paul Debevec from USC and google
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Oliver Klehm, Fabrice Rousselle, Marios Papas, Derek Bradley, Christophe Hery, Bernd Bickel, Wojciech Jarosz, Thabo Beeler. Recent advances in facial appearance capture[J]. Computer Graphics Forum, 2015, 34(2):709–733.
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M. Zollhofer, J. Thies, P. Garrido, D. Bradley, T. Beeler, P. Pérez, M. Stamminger, M. Nießner, C. Theobalt. State of the art on monocular 3d face reconstruction, tracking, and applications[J]. Computer Graphics Forum, 2018, 37(2):523–550.
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Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm Pieter Duiker, Westley Sarokin, Mark Sagar. Acquiring the reflectance field of a human face[C]. In Proceedings of the 27th annual conference on Computer Graphics and Interactive Techniques. 2000.
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Wan Chun Ma, Tim Hawkins, Pieter Peers, Charles Felix Chabert, Paul E. Debevec. Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination[C]. In Eurographics Conference on Rendering Techniques. 2007.
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Abhijeet Ghosh, Tongbo Chen, Pieter Peers, Cyrus A. Wilson, Paul Debevec. Estimating specular roughness and anisotropy from second order spherical gradient illumination[J]. Computer Graphics Forum, 2009, 28(4):1161–1170.
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Abhijeet Ghosh, Graham Fyffe, Borom Tunwattanapong, Jay Busch, Xueming Yu, Paul Debevec. Multiview face capture using polarized spherical gradient illumination[J]. ACM Transactions on Graphics, 2011, 30(6):1–10.
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Christos Kampouris, Stefanos Zafeiriou, Abhijeet Ghosh. Diffuse-specular separation using binary spherical gradient illumination[C]. In Eurographics Symposium on Rendering - Experimental Ideas and Implementations. 2018, 1–10
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G. Fyffe, P. Graham, B. Tunwattanapong, A. Ghosh, P. Debevec. Near instant capture of high resolution facial geometry and reflectance[J]. Computer Graphics Forum, 2016, 35(2):353–363.
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G. Fyffe, K. Nagano, L. Huynh, S. Saito, J. Busch, A. Jones, H. Li, P. Debevec. Multi-view stereo on consistent face topology[J]. Computer Graphics Forum, 2017, 36(2):295–309.
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TC Sun, JT Barron, YT Tsai, ZX Xu, XM Yu, G. Fyffe, C. Rhemann, J. Busch, P. Debevec, R. Ramamoorth. Single image portrait relighting[J]. ACM Transactions on Graphics, 2019, 38(4):1–12.
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A. Meka, C. Hane, R. Pandey, M. Zollhofer, S. Fanello, G. Fyffe, A. Kowdle, XM Yu, J. Busch, J. Dour-Garian, P. Denny, S. Bouaziz, P. Lincoln, M. Whalen, G. Harvey, J. Taylor, S. Izadi, A. Tagliasacchi, P. Debevec, C. Theobalt, J. Valentin, C. Rhemann. Deep reflectance fields highquality facial reflectance field inference from color gradient illumination[J]. ACM Transactions on Graphics, 2019, 38(4):1–12.
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Thabo Beeler, Bernd Bickel, Paul Beardsley, Bob Sumner, Markus Gross. High-quality single-shot capture of facial geometry[J]. ACM Transactions on Graphics, 2010, 29(4):1–9.
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Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul Beardsley, Craig Gotsman, Robert W. Sumner, Markus Gross. High-quality passive facial performance capture using anchor frames[J]. ACM Transactions on Graphics, 2011, 30(4).
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Chen Cao, Derek Bradley, Kun Zhou, Thabo Beeler. Real-time high-fidelity facial performance capture[J]. ACM Transactions on Graphics, 2015, 34(4):46:1–46:9.
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Paulo Gotardo, Jérémy Riviere, Derek Bradley, Abhijeet Ghosh, Thabo Beeler. Practical dynamic facial appearance modeling and acquisition[J]. ACM Transactions on Graphics, 2018, 37(6):232:1–232:13.
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Jérémy Riviere, Paulo Gotardo, Derek Bradley, Abhijeet Ghosh, Thabo Beeler. Single-shot highquality facial geometry and skin appearance capture[J]. ACM Transactions on Graphics, 2020, 39(4).
- pinscreen enables the rapid creation of 3D digital avatars of oneself.
- soulmachines focuses on AI-driven realistic digital human avatars.
- neon of Samsung aims at artificial humans for interactive applications.
- reblika is a character outsourcing studio that provides 3D character services for video games and feature films.
- digitaldomain
- 3lateral develops innovative technologies that enable digitization of human appearance and motion, and it is a part of Epic Games Inc.
- 3dmd
- Photoscan
- CaptureReality
- R3DS Warp3D and Warp4D
- ZBrush
- Xgen for hair modeling
- Disney Facial Performance Capture System named Medusa consists of a mobile rig of cameras and lights coupled with proprietary software that can reconstruct actor’s faces in full motion, without using traditional motion-capture dots.
- Human and motion capture Noitom
- Markus Gross The Future Of AI - Digital Humans Enter Their Primetime:
- Jingyi Zhang
- SoulShell from BIT
- Doug Roble TED DigiDoug from digitaldomain
- A STEP-BY-STEP BREAKDOWN OF 4D SCANNING from reblika and pixellighteffect
- Implicit Skinning
- PMVS the patch-based MVS algorithm to generate dense point cloud
- MVS-Texturing Algorithm to texture 3D reconstructions from multi-view stereo images