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Releases: joseaverde/adatyper

Finished Output part!

06 Dec 13:06
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Finished Output part! Pre-release
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You can always read the CHANGELOG.md file for more information

In this version everything concerning styles, surfaces, cursors and colours have been completely finished. The last part to do is the Ansi.Text_IO package and encoding. After version v0.0.4, I will start writing the game structure and everything needed to implement it.

This version is still for testing and executables only show what the Ansi package can do in the sens of outputing. The game is not playable yet.

Surface Optimizations!

21 Nov 13:35
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Now the surfaces are updated and printed much quicker (see the source code for technical details). Also, finished the colours and styles packages and added some new packages.

All it's left to do is fix everything in the TODO file, implement some more functions and procedure for Surfaces, use pools and add garbage collection and finally the input mechanism. The next one will probably be the input mechanism under Ansi.Text_IO.

Added styles

06 Nov 19:50
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Added styles Pre-release
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Added styles, fixed colours and fixed some bugs.

Surfaces!

02 Nov 10:59
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Surfaces! Pre-release
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This is the first version of the game, the game won't be functional in early stages.

These first versions will be intended to create the UI tools with ANSI escape sequences instead of using the ncurses library or any of its bindings. (I'm doing this not because I hate or anything the ncurses library [I like it very much, in fact], but because I want to know how ANSI works and to be able to develop my own tools without needing to use any external library).

This first version contains the surfaces and some functions to work with them. A surface is like a window in ncurses, with a much simpler and ada-styled interface.