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jonathandw743 committed Nov 1, 2024
1 parent 4c52a39 commit 42c9d2c
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Showing 5 changed files with 329 additions and 111 deletions.
112 changes: 112 additions & 0 deletions src/copy-compute.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
use wgpu::include_wgsl;

pub struct Copy {
pub bind_group_layout: wgpu::BindGroupLayout,
pub bind_group: wgpu::BindGroup,
pub pipeline: wgpu::ComputePipeline,
}

impl Copy {
pub fn new(
device: &wgpu::Device,
config: &wgpu::SurfaceConfiguration,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
) -> Self {
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("copy bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba8Unorm, //config.format,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
visibility: wgpu::ShaderStages::COMPUTE,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba8Unorm, //config.format,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
visibility: wgpu::ShaderStages::COMPUTE,
},
],
});

let bind_group = Self::create_bind_group(device, &bind_group_layout, source, destination);

let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("copy compute pipeline layout"),
bind_group_layouts: &[],
..Default::default()
});

let module = device.create_shader_module(include_wgsl!("copy-compute.wgsl"));

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("copy compute pipeline"),
layout: Some(&pipeline_layout),
module: &module,
entry_point: "cs_main",
compilation_options: Default::default(),
cache: None,
});

Self {
bind_group_layout,
bind_group,
pipeline,
}
}

fn create_bind_group(
device: &wgpu::Device,
layout: &wgpu::BindGroupLayout,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("copy compute bind group"),
layout: &layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(source),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(destination),
},
],
})
}

pub fn resize(
&mut self,
device: &wgpu::Device,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
) {
self.bind_group =
Self::create_bind_group(device, &self.bind_group_layout, source, destination);
}

pub fn pass(&self, encoder: &mut wgpu::CommandEncoder, x: u32, y: u32) {
{
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("copy compute pass"),
..Default::default()
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.dispatch_workgroups(x, y, 1);
//pass.dispatch_workgroups(x, y, 1);
}
}
}
208 changes: 152 additions & 56 deletions src/copy.rs
Original file line number Diff line number Diff line change
@@ -1,112 +1,208 @@
use wgpu::include_wgsl;

pub struct Copy {
pub input_texture: wgpu::Texture,
pub input_texture_view: wgpu::TextureView,

pub texture_sampler: wgpu::Sampler,

pub bind_group_layout: wgpu::BindGroupLayout,
pub bind_group: wgpu::BindGroup,
pub pipeline: wgpu::ComputePipeline,
pub render_pipeline: wgpu::RenderPipeline,
}

impl Copy {
pub fn new(
device: &wgpu::Device,
config: &wgpu::SurfaceConfiguration,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
) -> Self {
pub fn new(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) -> Self {
let (input_texture, input_texture_view) = Self::create_input_texture(device, config);

let texture_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});

let screen_triangle_shader_module =
device.create_shader_module(wgpu::include_wgsl!("screen_triangle.wgsl"));
let remix_shader_module = device.create_shader_module(wgpu::include_wgsl!("copy.wgsl"));

let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("copy bind group layout"),
label: Some("remix bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba8Unorm, //config.format,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
visibility: wgpu::ShaderStages::COMPUTE,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba8Unorm, //config.format,
view_dimension: wgpu::TextureViewDimension::D2,
},
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
visibility: wgpu::ShaderStages::COMPUTE,
},
],
});

let bind_group = Self::create_bind_group(device, &bind_group_layout, source, destination);
let bind_group = Self::create_bind_group(
device,
&bind_group_layout,
&input_texture_view,
&texture_sampler,
);

let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("copy compute pipeline layout"),
bind_group_layouts: &[],
..Default::default()
label: Some("remix pipeline layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});

let module = device.create_shader_module(include_wgsl!("copy-compute.wgsl"));

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("copy compute pipeline"),
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("remix render pipeline"),
layout: Some(&pipeline_layout),
module: &module,
entry_point: "cs_main",
compilation_options: Default::default(),
vertex: wgpu::VertexState {
module: &screen_triangle_shader_module,
entry_point: "main",
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &remix_shader_module,
entry_point: "main",
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});

Self {
input_texture,
input_texture_view,

texture_sampler,

bind_group_layout,
bind_group,
pipeline,
render_pipeline,
}
}

pub fn input_texture_view(&self) -> &wgpu::TextureView {
&self.input_texture_view
}

fn create_input_texture(
device: &wgpu::Device,
config: &wgpu::SurfaceConfiguration,
) -> (wgpu::Texture, wgpu::TextureView) {
let input_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("bloom input texture"),
mip_level_count: 1,
size: wgpu::Extent3d {
width: config.width,
height: config.height,
depth_or_array_layers: 1,
},
//format: wgpu::TextureFormat::Bgra8UnormSrgb,
format: config.format,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
sample_count: 1,
view_formats: &[],
});
let input_texture_view = input_texture.create_view(&wgpu::TextureViewDescriptor::default());
(input_texture, input_texture_view)
}

// this creates all the bind groups for the final re-mix
fn create_bind_group(
device: &wgpu::Device,
layout: &wgpu::BindGroupLayout,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
texture_view: &wgpu::TextureView,
texture_sampler: &wgpu::Sampler,
) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("copy compute bind group"),
layout: &layout,
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("remix bind group"),
layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(source),
resource: wgpu::BindingResource::TextureView(texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(destination),
resource: wgpu::BindingResource::Sampler(texture_sampler),
},
],
})
});
bind_group
}

pub fn resize(
&mut self,
device: &wgpu::Device,
source: &wgpu::TextureView,
destination: &wgpu::TextureView,
) {
self.bind_group =
Self::create_bind_group(device, &self.bind_group_layout, source, destination);
pub fn resize(&mut self, device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) {
(self.input_texture, self.input_texture_view) = Self::create_input_texture(device, config);
self.bind_group = Self::create_bind_group(
device,
&self.bind_group_layout,
&self.input_texture_view,
&self.texture_sampler,
);
}

pub fn pass(&self, encoder: &mut wgpu::CommandEncoder, x: u32, y: u32) {
pub fn render(
&self,
encoder: &mut wgpu::CommandEncoder,
output_view: Option<&wgpu::TextureView>,
) {
{
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("copy compute pass"),
..Default::default()
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("blur render pass"),
color_attachments: &[output_view.map(|output_view| {
wgpu::RenderPassColorAttachment {
view: output_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 1.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
}
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.dispatch_workgroups(x, y, 1);
//pass.dispatch_workgroups(x, y, 1);
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
}
}
2 changes: 2 additions & 0 deletions src/gui.rs
Original file line number Diff line number Diff line change
Expand Up @@ -77,12 +77,14 @@ impl Gui {
other_uniforms_buffer: &wgpu::Buffer,
black_holes_profile: &mut BlackHolesProfile,
black_holes_uniform: &mut BlackHolesUniform<M>,
render_bloom: &mut bool,
) {
let screen_descriptor = Self::screen_descriptor(config);
let raw_input = self.egui_state.take_egui_input(&self.window);
let full_output = self.egui_context.run(raw_input, |ctx| {
egui::SidePanel::left("side_panel").show(ctx, |ui| {
ui.heading("Controls");
ui.checkbox(render_bloom, "Bloom");
ui.heading("Uniforms");
other_uniforms.ui(ui);
queue.write_buffer(
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