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JazzBox

unity stuff. add it to a project by getting the .git link (click clone or download then copy that url) and adding it to the unity package manager (Window > Package Manager > + > Add package from Git URL)

i can remember what these things do

billboard.cs - rotate stuff towards a camera

blink.cs - enable/disable a target object on a timer

cellgen.cs - 2d cellular automata generator with a really cool custom inspector system (also a good reference!)

colors.cs - nice color palette

distorter.cs - this does a cool thing but i need to check how it works again

distorttarget.cs - part of the same thing as above

fontgrab.cs - grab random fonts from fonts.google.com

jazzutil.cs - currently just SquaredDistance calculation, which is handy

levelgenerator.cs - i pulled this from a game i was working on. i think it makes like a vector shaped path or smth

lisax.cs - scripting engine. unity implementation of this: https://github.com/jmickle66666666/xlisa_01

lookat.cs - rotates object to look at a target

mouselook.cs - FPS mouse control

noisegenerator.cs - i'm gonna guess it generates noise

postprocesscamera.cs - render screen through a material

palettegenerator.cs - simple but nice palette generator

pointnoise.cs - methods for generating random sets of points

quadsplitter.cs - no idea lol. i think its a procgen thing?

quantizemesh.cs - this probably does something cool

rotate.cs - rotate stuff over time

screenshotter.cs - attach to a camera then u can press P to save a screenshot

seideldecomposer.cs - i stole this from somewhere and probably shouldn't have it in this repo but one or more of the procgen things need it

simpleplayer.cs - simple FPS movement (make sure to attach mouse looks to object and camera)

tilecity.cs - lil level generator thing

editor stuff

editor/followscenecamera.cs - moves the camera to where the scene camera is

editor/speechgen.cs - generates text to speech stuff for you (only works on mac because it uses the mac say command)

editor/dog.cs - i think unity released a dog prefab model on april fool's once. it's pretty useful as a testing model

editor/autohookpropertydrawer.cs - very useful thing. please give lotte money https://www.patreon.com/posts/autohook-25908130

editor/baketexturewindow.cs - i think i stole this from Ronja, who you should also give money to. https://www.ronja-tutorials.com/

editor/buildnumber.cs - every time scripts recompile it'll save a random string to a file to get fake build numbers. might actually be useful in some cases but i just thought it was fun

simpletasklist.cs - really simple task list window to keep track of stuff

editor/texturestomaterials.cs - right click texture(s) and there's an option to create material(s) for them

shaders

i need to go through and clean all these up still. mess around with them tho there's cool stuff in there

i definitely stole/referenced a ton of stuff from Ronja here too (https://www.ronja-tutorials.com/)

random.cginc from here: https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/029_Tiling_Noise/Random.cginc

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