An open-source replacement of the original Crysis Wars executables. It provides a better game launcher and dedicated server launcher with additional features.
- Full source code is available.
- Supports all game versions in one executable.
- Completely DRM-free launcher.
- No compatibility mode is required to make the game work on modern systems.
- Fixes all startup issues, including the well-known crash of 32-bit Crysis Wars on modern AMD processors.
- Smaller files, especially game launcher.
- Annoying startup video ads are automatically skipped.
- Very High settings are available in DX9 mode.
- Game running in DX9 mode can connect to DX10 servers. Everything works just like in the DX10 mode.
- Server does not kick players with the same CD key anymore.
- Added engine based FPS cap for minimum input latency.
- Added command line flag: -hightick to utilize the high precision engine FPS cap for dedicated servers.
- It is possible to run multiple Crysis Wars instances at once.
- Advantages of pre-ordered version are available to everyone.
- Details of any game or server crash are automatically written to the log file.
- The
connect [IP] [PORT]
console command now works without a GameSpy account. - Fixes the low refresh rate bug in DX10 mode.
- Multiplayer works via a Gamespy replacement. (crysiswarsmp.com)
- Disabled server profiler for 32-bit dedicated servers.
- Disabled autoexec.cfg for the dedicated server. (enables sharing an install with a client)
- Disabled some spam log messages to make Server.log more readable.
- Fixed warping lag issue for high ping players! https://www.youtube.com/watch?v=BUrUXef3n4Q
- Provides additional headless server executable optimized for running Crysis servers on Linux.
- Fixes sporadic crashes when the file check is enabled on server. (sv_cheatprotection)
Version | Build | 32-bit | 64-bit |
---|---|---|---|
1.0 | 5767 | Y | Y |
1.1 | 5879 | Y | Y |
1.2 | 6115 | Y | Y |
1.2.1 | 6156 | Y | Y |
Version | Build | 32-bit | 64-bit |
---|---|---|---|
1.0 | 6527 | Y | - |
1.1 | 6566 | Y | Y |
1.2 | 6586 | Y | Y |
1.3 | 6627 | Y | Y |
1.4 | 6670 | Y | Y |
1.5 | 6729 | Y | Y |
Some patches are only supported on Crysis Wars patch 1.5
Platform | Version | Build | 32-bit | 64-bit | Supported |
---|---|---|---|---|---|
DVD | 1.0 | 5767 | Y | Y | Y |
GOG | 1.2.1 | 6156 | Y | Y | Y |
Steam | 1.2.1 | 6156 | Y | Y | Y |
Origin | 1.2.1 | 6156 | Y | Y | Y |
- The latest official version is 1.2.1 (6156).
- If you have DVD version, install the 1.2 and 1.2.1 official patches to get the latest version.
Platform | Version | Build | 32-bit | 64-bit | Supported |
---|---|---|---|---|---|
DVD | 1.0 | 6527 | Y | - | Y |
Trial | 1.0 | 6527 | Y | - | Y |
GOG (Warhead bundle) | 1.5 | 6729 | - | Y | Y |
Steam (Warhead bundle) | 1.5 | 6729 | Y | Y | Y |
Origin (Warhead bundle) | 1.5 | 6729 | Y | - | Y |
- The latest official version is 1.5 (6729).
- If you have DVD or Trial version, install the 1.5 official patch to get the latest version and 64-bit files.
The launcher implents an FPS limit in the game itself. This provides lower input latency compared to 3rd party FPS limiters such as RTSS or the options in the Nvidia/AMD drivers. This feature is disabled by default unless a mod enables it via the provided interface in ILauncher.h. The Falcon mod implements this interface in the on change callback of sys_MaxFPS. This FPS cap implementation can also be used for the dedicated server with the -hightick flag. This is useful for running at tickrates above 60.
Note: One thread will consume 100% of a CPU core when using this FPS cap. This is due to the spinlock nature of the cap. It only uses additional CPU execution time when waiting, and will not reduce game or server performance. However, this may be detremental to battery life on portable devices.
Sample code to add support to a 3rd party mod:
ILauncher *pLauncher = NULL;
HMODULE hExe = GetModuleHandleA( NULL );
ILauncher::TGetFunc pGetILauncher = (ILauncher::TGetFunc) GetProcAddress( hExe, "GetILauncher" );
if ( pGetILauncher )
{
pLauncher = pGetILauncher();
}
if ( pLauncher )
{
// Launcher API is available
pLauncher->SetFPSCap(120);
}
else
{
// Launcher API is not available
}
Get the latest executables from the release section and just replace the original files. That's it.
You can also compile the source code yourself. See below for instructions.
Yes, you can rename the executables of this launcher to whatever you want and use them next to the original files.
The official multiplayer no longer works due to GameSpy shutdown. However, there is a community project that provide a replacement multiplayer service here.
Just launch the game with -dx9
command line parameter.
Yes, launch the game with -splash
command line parameter.
Yes, it does. There is a scrollbar in the resolution list.
No, it doesn't.
No, it doesn't. The reason is that CryGame and CryAction DLLs have been moved into the EXE in Crysis Warhead.
The original Bin64/Crysis.exe
file is actually only a 32-bit SecuROM DRM launcher. It reads the Bin64/Crysis.ini
config file and runs Bin64/crysis64.exe
, which is the 64-bit game launcher. However, running the game launcher
directly results in a crash during game startup. This is because the 64-bit CrySystem loads the Bin64/b64.dll
library with additional SecuROM garbage. It checks whether the game was launched using the DRM launcher or not,
and if not, the game crashes in a sneaky way.
All this nonsense is skipped by this launcher. That means you can safely delete all the mentioned files.
- Microsoft Visual C++ compiler (MSVC) >= VS2005
- CMake >= 3.11
No other compilers are supported because Crytek used the MSVC compiler to build Crysis, and the same ABI is required. You don't have to install the highly bloated Visual Studio to get the MSVC compiler. All you need is the Windows SDK.
- Download the source code.
- Create two empty build directories named
Build32
andBuild64
inside the source code directory. - Open the 32-bit Windows SDK command prompt in the newly created
Build32
directory and run the following commands:
cmake -G "NMake Makefiles" -D CMAKE_BUILD_TYPE=Release ..
cmake --build .
- Repeat the previous step using the 64-bit Windows SDK command prompt and the
Build64
directory.
Modern Visual Studio (VS2019) allows you to directly open the source code directory and compile the project as usual.
Older versions of Visual Studio require manually generated solution files.
You can use either the cmake-gui
tool or the same steps as above with the following command:
cmake -G "Visual Studio 10 2010" -A Win32 ..
Use the appropriate version of Visual Studio. For 64-bit build replace Win32
with x64
.