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[fix](spill) avoid printing too much status stack trace if gc dir doe…
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…s not exist
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jacktengg committed Sep 20, 2023
1 parent e4b551e commit 6fa7d5d
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions be/src/runtime/block_spill_manager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,11 @@ void BlockSpillManager::gc(int64_t max_file_count) {
for (const auto& path : _store_paths) {
std::string gc_root_dir = fmt::format("{}/{}", path.path, BLOCK_SPILL_GC_DIR);

std::error_code ec;
exists = std::filesystem::exists(gc_root_dir, ec);
if (ec || !exists) {
continue;
}
std::vector<io::FileInfo> dirs;
auto st = io::global_local_filesystem()->list(gc_root_dir, false, &dirs, &exists);
if (!st.ok()) {
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