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Add custom build of GDScript major mode.
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FossilOrigin-Name: 487ccd211828e8da80952bbac5110cae3c020dfe
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jaccarmac committed Dec 17, 2015
1 parent b332a65 commit 889ab0c
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14 changes: 14 additions & 0 deletions dot-emacs-dot-d.org
Original file line number Diff line number Diff line change
Expand Up @@ -467,6 +467,18 @@ Now, for some code.
:files ("extras/hoon-mode.el/hoon-mode.el")))
#+END_SRC

* Edit GDScript files.

The Godot game engine uses a Python-like scripting language. Their built-in
editor is not the greatest, so why not use Emacs to edit scripts instead?

#+NAME: gdscript-mode
#+BEGIN_SRC emacs-lisp
(quse-package (gdscript-mode :fetcher github
:repo "jaccarmac/gdscript-mode"
:branch "package-header"))
#+END_SRC

* Tangle source code.

All files get tangled to the directory that this file is in.
Expand Down Expand Up @@ -541,4 +553,6 @@ Now, for some code.
<<virtualenvwrapper>>

<<hoon-mode>>

<<gdscript-mode>>
#+END_SRC
4 changes: 4 additions & 0 deletions init.el
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Expand Up @@ -135,3 +135,7 @@
(quse-package (hoon-mode :fetcher github
:repo "urbit/urbit"
:files ("extras/hoon-mode.el/hoon-mode.el")))

(quse-package (gdscript-mode :fetcher github
:repo "jaccarmac/gdscript-mode"
:branch "package-header"))

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