UDK/UE4 Blender FBX Exporter
Standalone exporter from my old normals editor.
based on the fbx exporter included in Blender 2.68
_ Additions + fixes _
- supports Blender's split normals, normals created by adsn's Rcalc Vertex Normals addon and my old FBX Normals Tools
- exports Blender's tangents (Mikk TSpace) for custom normals
- custom export UI panel
- uses the root bone as root instead of creating its own
- includes some modifications to armature rotations to allow this
- combine vertex color channels on export
Changelog
v1.0.0 (current):
- updated to match final FBX Tools version