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####################################################### | ||
### example for Github Container Registry (ghcr.io) | ||
### example for Docker Hub | ||
### | ||
### Your container image name will be: | ||
### ghcr.io/<github-account>/<repo-name>:latest | ||
### | ||
####################################################### | ||
####################################################### | ||
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####################################################### | ||
### Uncomment all lines below to use this template ### | ||
####################################################### | ||
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name: "Docker build & push - GHCR" | ||
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concurrency: | ||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | ||
cancel-in-progress: true | ||
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on: | ||
pull_request: | ||
types: [closed] | ||
push: | ||
workflow_dispatch: | ||
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env: | ||
REGISTRY: ghcr.io | ||
IMAGE_NAME: ${{ github.repository }}:latest | ||
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jobs: | ||
docker-build-push: | ||
runs-on: ubuntu-latest | ||
permissions: | ||
packages: write | ||
contents: read | ||
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steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v4 | ||
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- name: Set up QEMU | ||
uses: docker/setup-qemu-action@v3 | ||
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- name: Set up Docker Buildx | ||
uses: docker/setup-buildx-action@v3 | ||
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- name: Log in to the Container registry | ||
uses: docker/login-action@v3 | ||
with: | ||
registry: ${{ env.REGISTRY }} | ||
username: ${{ github.actor }} | ||
password: ${{ secrets.GITHUB_TOKEN }} | ||
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- name: "Build and push Docker image" | ||
uses: docker/build-push-action@v6 | ||
with: | ||
push: true | ||
tags: ${{ env.REGISTRY }}/${{env.IMAGE_NAME}} |
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FROM python:3.10-slim | ||
ARG BOT_NAME="intelygenz-codeconz-lighthouses-py-bot" | ||
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WORKDIR /app | ||
COPY ./ ./ | ||
COPY ./randbot.py ./main.py | ||
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RUN pip install --no-cache-dir -r requirements.txt | ||
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EXPOSE 3001 | ||
CMD [ "python3", "./main.py", "--bn=${BOT_NAME}", "--la=${BOT_NAME}:3001", "--gs=game:50051" | ||
Check warning on line 11 in Dockerfile GitHub Actions / docker-build-pushJSON arguments recommended for ENTRYPOINT/CMD to prevent unintended behavior related to OS signals
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from google.protobuf.internal import containers as _containers | ||
from google.protobuf.internal import enum_type_wrapper as _enum_type_wrapper | ||
from google.protobuf import descriptor as _descriptor | ||
from google.protobuf import message as _message | ||
from typing import ClassVar as _ClassVar, Iterable as _Iterable, Mapping as _Mapping, Optional as _Optional, Union as _Union | ||
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DESCRIPTOR: _descriptor.FileDescriptor | ||
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class Action(int, metaclass=_enum_type_wrapper.EnumTypeWrapper): | ||
__slots__ = () | ||
PASS: _ClassVar[Action] | ||
MOVE: _ClassVar[Action] | ||
ATTACK: _ClassVar[Action] | ||
CONNECT: _ClassVar[Action] | ||
PASS: Action | ||
MOVE: Action | ||
ATTACK: Action | ||
CONNECT: Action | ||
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class NewPlayer(_message.Message): | ||
__slots__ = ("name", "serverAddress") | ||
NAME_FIELD_NUMBER: _ClassVar[int] | ||
SERVERADDRESS_FIELD_NUMBER: _ClassVar[int] | ||
name: str | ||
serverAddress: str | ||
def __init__(self, name: _Optional[str] = ..., serverAddress: _Optional[str] = ...) -> None: ... | ||
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class MapRow(_message.Message): | ||
__slots__ = ("Row",) | ||
ROW_FIELD_NUMBER: _ClassVar[int] | ||
Row: _containers.RepeatedScalarFieldContainer[int] | ||
def __init__(self, Row: _Optional[_Iterable[int]] = ...) -> None: ... | ||
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class Position(_message.Message): | ||
__slots__ = ("X", "Y") | ||
X_FIELD_NUMBER: _ClassVar[int] | ||
Y_FIELD_NUMBER: _ClassVar[int] | ||
X: int | ||
Y: int | ||
def __init__(self, X: _Optional[int] = ..., Y: _Optional[int] = ...) -> None: ... | ||
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class Lighthouse(_message.Message): | ||
__slots__ = ("Position", "Owner", "Energy", "Connections", "HaveKey") | ||
POSITION_FIELD_NUMBER: _ClassVar[int] | ||
OWNER_FIELD_NUMBER: _ClassVar[int] | ||
ENERGY_FIELD_NUMBER: _ClassVar[int] | ||
CONNECTIONS_FIELD_NUMBER: _ClassVar[int] | ||
HAVEKEY_FIELD_NUMBER: _ClassVar[int] | ||
Position: Position | ||
Owner: int | ||
Energy: int | ||
Connections: _containers.RepeatedCompositeFieldContainer[Position] | ||
HaveKey: bool | ||
def __init__(self, Position: _Optional[_Union[Position, _Mapping]] = ..., Owner: _Optional[int] = ..., Energy: _Optional[int] = ..., Connections: _Optional[_Iterable[_Union[Position, _Mapping]]] = ..., HaveKey: bool = ...) -> None: ... | ||
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class PlayerID(_message.Message): | ||
__slots__ = ("PlayerID",) | ||
PLAYERID_FIELD_NUMBER: _ClassVar[int] | ||
PlayerID: int | ||
def __init__(self, PlayerID: _Optional[int] = ...) -> None: ... | ||
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class NewPlayerInitialState(_message.Message): | ||
__slots__ = ("PlayerID", "PlayerCount", "Position", "Map", "Lighthouses") | ||
PLAYERID_FIELD_NUMBER: _ClassVar[int] | ||
PLAYERCOUNT_FIELD_NUMBER: _ClassVar[int] | ||
POSITION_FIELD_NUMBER: _ClassVar[int] | ||
MAP_FIELD_NUMBER: _ClassVar[int] | ||
LIGHTHOUSES_FIELD_NUMBER: _ClassVar[int] | ||
PlayerID: int | ||
PlayerCount: int | ||
Position: Position | ||
Map: _containers.RepeatedCompositeFieldContainer[MapRow] | ||
Lighthouses: _containers.RepeatedCompositeFieldContainer[Lighthouse] | ||
def __init__(self, PlayerID: _Optional[int] = ..., PlayerCount: _Optional[int] = ..., Position: _Optional[_Union[Position, _Mapping]] = ..., Map: _Optional[_Iterable[_Union[MapRow, _Mapping]]] = ..., Lighthouses: _Optional[_Iterable[_Union[Lighthouse, _Mapping]]] = ...) -> None: ... | ||
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class NewTurn(_message.Message): | ||
__slots__ = ("Position", "Score", "Energy", "View", "Lighthouses") | ||
POSITION_FIELD_NUMBER: _ClassVar[int] | ||
SCORE_FIELD_NUMBER: _ClassVar[int] | ||
ENERGY_FIELD_NUMBER: _ClassVar[int] | ||
VIEW_FIELD_NUMBER: _ClassVar[int] | ||
LIGHTHOUSES_FIELD_NUMBER: _ClassVar[int] | ||
Position: Position | ||
Score: int | ||
Energy: int | ||
View: _containers.RepeatedCompositeFieldContainer[MapRow] | ||
Lighthouses: _containers.RepeatedCompositeFieldContainer[Lighthouse] | ||
def __init__(self, Position: _Optional[_Union[Position, _Mapping]] = ..., Score: _Optional[int] = ..., Energy: _Optional[int] = ..., View: _Optional[_Iterable[_Union[MapRow, _Mapping]]] = ..., Lighthouses: _Optional[_Iterable[_Union[Lighthouse, _Mapping]]] = ...) -> None: ... | ||
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class NewAction(_message.Message): | ||
__slots__ = ("Action", "Destination", "Energy") | ||
ACTION_FIELD_NUMBER: _ClassVar[int] | ||
DESTINATION_FIELD_NUMBER: _ClassVar[int] | ||
ENERGY_FIELD_NUMBER: _ClassVar[int] | ||
Action: Action | ||
Destination: Position | ||
Energy: int | ||
def __init__(self, Action: _Optional[_Union[Action, str]] = ..., Destination: _Optional[_Union[Position, _Mapping]] = ..., Energy: _Optional[int] = ...) -> None: ... | ||
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class PlayerReady(_message.Message): | ||
__slots__ = ("Ready",) | ||
READY_FIELD_NUMBER: _ClassVar[int] | ||
Ready: bool | ||
def __init__(self, Ready: bool = ...) -> None: ... |
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