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[Media Common] [VP] fix cov issue
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fix cov issue!
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Dylan-debug authored and intel-mediadev committed Sep 4, 2023
1 parent ce81bed commit 450fe7f
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Showing 23 changed files with 134 additions and 197 deletions.
240 changes: 100 additions & 140 deletions media_driver/agnostic/Xe_M/Xe_XPM/hw/mhw_state_heap_xe_xpm.c
Original file line number Diff line number Diff line change
Expand Up @@ -223,153 +223,113 @@ MOS_STATUS MHW_STATE_HEAP_INTERFACE_XE_XPM::SetSurfaceStateEntry(

uint32_t TileMode = (pParams->bGMMTileEnabled) ? pParams->TileModeGMM : ((pParams->bTiledSurface) ? ((pParams->bTileWalk == 0) ? 2 /*x-tile*/ : 3 /*y-tile*/) : 0); /*linear*/

if (pParams->bUseAdvState)

// Obtain the Pointer to the Surface state from SSH Buffer

mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD* pSurfaceState =
(mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD*) pParams->pSurfaceState;
MHW_MI_CHK_NULL(pSurfaceState);

// Initialize Surface State
*pSurfaceState = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD();

pSurfaceState->DW0.SurfaceType = pParams->SurfaceType3D;
pSurfaceState->DW0.SurfaceFormat = pParams->dwFormat;
pSurfaceState->DW0.TileMode = TileMode;
pSurfaceState->DW0.VerticalLineStride = pParams->bVerticalLineStride;
pSurfaceState->DW0.VerticalLineStrideOffset = pParams->bVerticalLineStrideOffset;
pSurfaceState->DW0.SurfaceHorizontalAlignment = 1;
pSurfaceState->DW0.SurfaceVerticalAlignment = 1;

pSurfaceState->DW1.MemoryObjectControlState = pParams->dwCacheabilityControl;
if (pParams->SurfaceType3D == GFX3DSTATE_SURFACETYPE_BUFFER)
{ // Buffer resources - use original width/height/pitch/depth
pSurfaceState->DW2.Width = pParams->dwWidth;
pSurfaceState->DW2.Height = pParams->dwHeight;
pSurfaceState->DW3.SurfacePitch = pParams->dwPitch;
pSurfaceState->DW3.Depth = pParams->dwDepth;
}
else
{
// Obtain the Pointer to the Surface state from SSH Buffer
mhw_state_heap_xe_xpm::MEDIA_SURFACE_STATE_CMD* pSurfaceStateAdv =
(mhw_state_heap_xe_xpm::MEDIA_SURFACE_STATE_CMD*) pParams->pSurfaceState;
MHW_MI_CHK_NULL(pSurfaceStateAdv);
// Initialize Surface State
*pSurfaceStateAdv = mhw_state_heap_xe_xpm::MEDIA_SURFACE_STATE_CMD();

pSurfaceStateAdv->DW0.Rotation = pParams->RotationMode;
pSurfaceStateAdv->DW0.XOffset = pParams->iXOffset >> 2;
pSurfaceStateAdv->DW0.YOffset = pParams->iYOffset >> 2;
pSurfaceStateAdv->DW0.CompressionFormat = pParams->dwCompressionFormat;
pSurfaceStateAdv->DW1.Width = pParams->dwWidth - 1;
pSurfaceStateAdv->DW1.Height = pParams->dwHeight - 1;
pSurfaceStateAdv->DW1.CrVCbUPixelOffsetVDirection = pParams->UVPixelOffsetVDirection & 3;
pSurfaceStateAdv->DW2.CrVCbUPixelOffsetVDirectionMsb = pParams->UVPixelOffsetVDirection >> 2;
pSurfaceStateAdv->DW2.CrVCbUPixelOffsetUDirection = pParams->UVPixelOffsetUDirection;
pSurfaceStateAdv->DW2.SurfaceFormat = pParams->dwFormat;
pSurfaceStateAdv->DW2.InterleaveChroma = pParams->bInterleaveChroma;
pSurfaceStateAdv->DW2.SurfacePitch = pParams->dwPitch - 1;
pSurfaceStateAdv->DW2.HalfPitchForChroma = pParams->bHalfPitchChroma;
pSurfaceStateAdv->DW2.TileMode = TileMode;
pSurfaceStateAdv->DW2.MemoryCompressionEnable =
(pParams->MmcState == MOS_MEMCOMP_RC || pParams->MmcState == MOS_MEMCOMP_MC) ? 1 : 0;
pSurfaceStateAdv->DW2.MemoryCompressionType =
(pParams->MmcState == MOS_MEMCOMP_RC) ? 1 : 0;
pSurfaceStateAdv->DW3.XOffsetForUCb = pParams->dwXOffsetForU;
pSurfaceStateAdv->DW3.YOffsetForUCb = pParams->dwYOffsetForU;
pSurfaceStateAdv->DW4.XOffsetForVCr = pParams->dwXOffsetForV;
pSurfaceStateAdv->DW4.YOffsetForVCr = pParams->dwYOffsetForV;
pSurfaceStateAdv->DW5.VerticalLineStride = pParams->bVerticalLineStride;
pSurfaceStateAdv->DW5.VerticalLineStrideOffset = pParams->bVerticalLineStrideOffset;
pSurfaceStateAdv->DW5.SurfaceMemoryObjectControlState = pParams->dwCacheabilityControl;

// Return offset and pointer for patching
pParams->pdwCmd = (uint32_t *)&(pSurfaceStateAdv->DW6.Value);
pParams->dwLocationInCmd = 6;
pSurfaceState->DW1.SurfaceQpitch = pParams->dwQPitch >> 2;
pSurfaceState->DW2.Width = pParams->dwWidth - 1;
pSurfaceState->DW2.Height = pParams->dwHeight - 1;
pSurfaceState->DW3.SurfacePitch = pParams->dwPitch - 1;
pSurfaceState->DW3.Depth = pParams->dwDepth - 1;
}
else // not AVS
pSurfaceState->DW4.RenderTargetAndSampleUnormRotation = pParams->RotationMode;
pSurfaceState->DW5.XOffset = pParams->iXOffset >> 2;
pSurfaceState->DW5.YOffset = pParams->iYOffset >> 2;
pSurfaceState->DW6.Obj2.SeparateUvPlaneEnable = pParams->bSeperateUVPlane;
pSurfaceState->DW6.Obj2.HalfPitchForChroma = pParams->bHalfPitchChroma;
pSurfaceState->DW6.Obj2.XOffsetForUOrUvPlane = pParams->dwXOffsetForU;
pSurfaceState->DW6.Obj2.YOffsetForUOrUvPlane = pParams->dwYOffsetForU;

// Set L1 Cache control
pSurfaceState->DW5.L1CachePolicy = pParams->L1CacheConfig;

// R8B8G8A8 is designed to represent media AYUV format.
// But from Gen10+ 3D sampler doesn't support R8B8G8A8 format any more.
// Use R8G8B8A8 + Channel Select to fake it.
if (pParams->dwFormat == MHW_GFX3DSTATE_SURFACEFORMAT_R8B8G8A8_UNORM)
{
// Obtain the Pointer to the Surface state from SSH Buffer

mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD* pSurfaceState =
(mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD*) pParams->pSurfaceState;
MHW_MI_CHK_NULL(pSurfaceState);

// Initialize Surface State
*pSurfaceState = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD();

pSurfaceState->DW0.SurfaceType = pParams->SurfaceType3D;
pSurfaceState->DW0.SurfaceFormat = pParams->dwFormat;
pSurfaceState->DW0.TileMode = TileMode;
pSurfaceState->DW0.VerticalLineStride = pParams->bVerticalLineStride;
pSurfaceState->DW0.VerticalLineStrideOffset = pParams->bVerticalLineStrideOffset;
pSurfaceState->DW0.SurfaceHorizontalAlignment = 1;
pSurfaceState->DW0.SurfaceVerticalAlignment = 1;

pSurfaceState->DW1.MemoryObjectControlState = pParams->dwCacheabilityControl;
if (pParams->SurfaceType3D == GFX3DSTATE_SURFACETYPE_BUFFER)
{ // Buffer resources - use original width/height/pitch/depth
pSurfaceState->DW2.Width = pParams->dwWidth;
pSurfaceState->DW2.Height = pParams->dwHeight;
pSurfaceState->DW3.SurfacePitch = pParams->dwPitch;
pSurfaceState->DW3.Depth = pParams->dwDepth;
}
else
{
pSurfaceState->DW1.SurfaceQpitch = pParams->dwQPitch >> 2;
pSurfaceState->DW2.Width = pParams->dwWidth - 1;
pSurfaceState->DW2.Height = pParams->dwHeight - 1;
pSurfaceState->DW3.SurfacePitch = pParams->dwPitch - 1;
pSurfaceState->DW3.Depth = pParams->dwDepth - 1;
}
pSurfaceState->DW4.RenderTargetAndSampleUnormRotation = pParams->RotationMode;
pSurfaceState->DW5.XOffset = pParams->iXOffset >> 2;
pSurfaceState->DW5.YOffset = pParams->iYOffset >> 2;
pSurfaceState->DW6.Obj2.SeparateUvPlaneEnable = pParams->bSeperateUVPlane;
pSurfaceState->DW6.Obj2.HalfPitchForChroma = pParams->bHalfPitchChroma;
pSurfaceState->DW6.Obj2.XOffsetForUOrUvPlane = pParams->dwXOffsetForU;
pSurfaceState->DW6.Obj2.YOffsetForUOrUvPlane = pParams->dwYOffsetForU;

// Set L1 Cache control
pSurfaceState->DW5.L1CachePolicy = pParams->L1CacheConfig;

// R8B8G8A8 is designed to represent media AYUV format.
// But from Gen10+ 3D sampler doesn't support R8B8G8A8 format any more.
// Use R8G8B8A8 + Channel Select to fake it.
if (pParams->dwFormat == MHW_GFX3DSTATE_SURFACEFORMAT_R8B8G8A8_UNORM)
{
pSurfaceState->DW0.SurfaceFormat = MHW_GFX3DSTATE_SURFACEFORMAT_R8G8B8A8_UNORM;
pSurfaceState->DW7.ShaderChannelSelectAlpha = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_ALPHA_ALPHA;
pSurfaceState->DW7.ShaderChannelSelectBlue = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_GREEN_GREEN;
pSurfaceState->DW7.ShaderChannelSelectGreen = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_BLUE_BLUE;
pSurfaceState->DW7.ShaderChannelSelectRed = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_RED_RED;
}
else
{
pSurfaceState->DW7.ShaderChannelSelectAlpha = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_ALPHA_ALPHA;
pSurfaceState->DW7.ShaderChannelSelectBlue = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_BLUE_BLUE;
pSurfaceState->DW7.ShaderChannelSelectGreen = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_GREEN_GREEN;
pSurfaceState->DW7.ShaderChannelSelectRed = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_RED_RED;
}
pSurfaceState->DW0.SurfaceFormat = MHW_GFX3DSTATE_SURFACEFORMAT_R8G8B8A8_UNORM;
pSurfaceState->DW7.ShaderChannelSelectAlpha = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_ALPHA_ALPHA;
pSurfaceState->DW7.ShaderChannelSelectBlue = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_GREEN_GREEN;
pSurfaceState->DW7.ShaderChannelSelectGreen = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_BLUE_BLUE;
pSurfaceState->DW7.ShaderChannelSelectRed = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_RED_RED;
}
else
{
pSurfaceState->DW7.ShaderChannelSelectAlpha = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_ALPHA_ALPHA;
pSurfaceState->DW7.ShaderChannelSelectBlue = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_BLUE_BLUE;
pSurfaceState->DW7.ShaderChannelSelectGreen = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_GREEN_GREEN;
pSurfaceState->DW7.ShaderChannelSelectRed = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::SHADER_CHANNEL_SELECT_RED_RED;
}

// The OGL border color mode is much simpler to support in HW as no filtering of
// missing channels is required. Software will be required to use OGL border color
// mode (enabled via Sampler State) and use Shader Channel Selects to force return
// of 1.0 on missing channels.
if (pParams->bBoardColorOGL)
{
SetMissingShaderChannels(pSurfaceState, pParams->dwFormat);
}
// The OGL border color mode is much simpler to support in HW as no filtering of
// missing channels is required. Software will be required to use OGL border color
// mode (enabled via Sampler State) and use Shader Channel Selects to force return
// of 1.0 on missing channels.
if (pParams->bBoardColorOGL)
{
SetMissingShaderChannels(pSurfaceState, pParams->dwFormat);
}

if (pParams->MmcState == MOS_MEMCOMP_MC)
{
// Media Compresseion Enable on Current surface
pSurfaceState->DW7.MemoryCompressionEnable = 1;
pSurfaceState->DW7.MemoryCompressionMode = 0;
pSurfaceState->DW4.DecompressInL3 = 1;

pSurfaceState->DW10_11.Obj1.XOffsetForVPlane = pParams->dwXOffsetForV;
pSurfaceState->DW10_11.Obj0.YOffsetForVPlane = pParams->dwYOffsetForV;
pSurfaceState->DW12.CompressionFormat = pParams->dwCompressionFormat;
}
else if(pParams->MmcState == MOS_MEMCOMP_RC)
{
// Render Compression Enable on Current Surface
pSurfaceState->DW7.MemoryCompressionEnable = 0;
pSurfaceState->DW7.MemoryCompressionMode = 0;
pSurfaceState->DW4.DecompressInL3 = 0;
pSurfaceState->DW6.Obj0.AuxiliarySurfaceMode = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::AUXILIARY_SURFACE_MODE_AUXCCSE;
// Disable CC because MEdia didn't have FCC input usage
pSurfaceState->DW10_11.Obj0.ClearValueAddressEnable = 0;
pSurfaceState->DW12.CompressionFormat = pParams->dwCompressionFormat;
}
else
{
pSurfaceState->DW10_11.Obj1.XOffsetForVPlane = pParams->dwXOffsetForV;
pSurfaceState->DW10_11.Obj0.YOffsetForVPlane = pParams->dwYOffsetForV;
}
if (pParams->MmcState == MOS_MEMCOMP_MC)
{
// Media Compresseion Enable on Current surface
pSurfaceState->DW7.MemoryCompressionEnable = 1;
pSurfaceState->DW7.MemoryCompressionMode = 0;
pSurfaceState->DW4.DecompressInL3 = 1;

pSurfaceState->DW10_11.Obj1.XOffsetForVPlane = pParams->dwXOffsetForV;
pSurfaceState->DW10_11.Obj0.YOffsetForVPlane = pParams->dwYOffsetForV;
pSurfaceState->DW12.CompressionFormat = pParams->dwCompressionFormat;
}
else if(pParams->MmcState == MOS_MEMCOMP_RC)
{
// Render Compression Enable on Current Surface
pSurfaceState->DW7.MemoryCompressionEnable = 0;
pSurfaceState->DW7.MemoryCompressionMode = 0;
pSurfaceState->DW4.DecompressInL3 = 0;
pSurfaceState->DW6.Obj0.AuxiliarySurfaceMode = mhw_state_heap_xe_xpm::RENDER_SURFACE_STATE_CMD::AUXILIARY_SURFACE_MODE_AUXCCSE;
// Disable CC because MEdia didn't have FCC input usage
pSurfaceState->DW10_11.Obj0.ClearValueAddressEnable = 0;
pSurfaceState->DW12.CompressionFormat = pParams->dwCompressionFormat;
}
else
{
pSurfaceState->DW10_11.Obj1.XOffsetForVPlane = pParams->dwXOffsetForV;
pSurfaceState->DW10_11.Obj0.YOffsetForVPlane = pParams->dwYOffsetForV;
}

pSurfaceState->DW8_9.SurfaceBaseAddress = 0;
pSurfaceState->DW8_9.SurfaceBaseAddress = 0;

// Return offset and pointer for patching
pParams->pdwCmd = (uint32_t *)&(pSurfaceState->DW8_9.SurfaceBaseAddress);
pParams->dwLocationInCmd = 8;

// Return offset and pointer for patching
pParams->pdwCmd = (uint32_t *)&(pSurfaceState->DW8_9.SurfaceBaseAddress);
pParams->dwLocationInCmd = 8;
}

return MOS_STATUS_SUCCESS;
}
Expand Down
3 changes: 0 additions & 3 deletions media_driver/agnostic/common/os/mos_util_user_interface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,4 @@ PMOS_USER_FEATURE_VALUE MosUtilUserInterface::GetValue(uint32_t keyId)
m_mosMutex.Unlock();
return nullptr;
}
m_mosMutex.Unlock();

return nullptr;
}
4 changes: 2 additions & 2 deletions media_driver/agnostic/common/renderhal/renderhal_dsh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2091,10 +2091,10 @@ PRENDERHAL_MEDIA_STATE RenderHal_DSH_AssignDynamicState(
pCurrentPtr = performanceMemory;
pCurrentPtr += (sizeof(uint64_t) * 2);
*((RENDERHAL_COMPONENT *)pCurrentPtr) = componentID;
pDynamicState->memoryBlock.AddData(
MHW_RENDERHAL_CHK_STATUS(pDynamicState->memoryBlock.AddData(
performanceMemory,
pDynamicState->Performance.dwOffset,
performanceSize);
performanceSize));

finish:

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -361,7 +361,7 @@ MOS_STATUS BltState::SubmitCMD(
}

RegisterDwParams.dwData = swctrl.DW0.Value;
m_miInterface->AddMiLoadRegisterImmCmd(&cmdBuffer, &RegisterDwParams);
BLT_CHK_STATUS_RETURN(m_miInterface->AddMiLoadRegisterImmCmd(&cmdBuffer, &RegisterDwParams));

BLT_CHK_STATUS_RETURN(m_bltInterface->AddBlockCopyBlt(
&cmdBuffer,
Expand Down
18 changes: 4 additions & 14 deletions media_driver/agnostic/common/vp/hal/vphal_render_composite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5858,20 +5858,10 @@ bool CompositeState::RenderBufferMediaWalker(

if (pRenderingData->pTarget[1] == nullptr)
{
if (pRenderingData->bCmFcEnable && pRenderingData->iLayers > 0)
{
pWalkerStatic->DW69.DestHorizontalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.left;
pWalkerStatic->DW69.DestVerticalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.top;
}
else
{
pWalkerStatic->DW69.DestHorizontalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.left;
pWalkerStatic->DW69.DestVerticalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.top;
}
pWalkerStatic->DW69.DestHorizontalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.left;
pWalkerStatic->DW69.DestVerticalBlockOrigin =
(uint16_t)pRenderingData->pTarget[0]->rcDst.top;
AlignedRect = pRenderingData->pTarget[0]->rcDst;
}
else
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2212,12 +2212,6 @@ MOS_STATUS VPHAL_VEBOX_STATE::VeboxSendVeboxCmd()
PVPHAL_VEBOX_STATE pVeboxState = this;
PVPHAL_VEBOX_RENDER_DATA pRenderData = GetLastExecRenderData();

if (pVeboxState == nullptr)
{
VPHAL_RENDER_ASSERTMESSAGE("pVeboxState not available.");
return MOS_STATUS_INVALID_PARAMETER;
}

pRenderHal = pVeboxState->m_pRenderHal;
pOsInterface = pVeboxState->m_pOsInterface;
iRemaining = 0;
Expand Down
11 changes: 0 additions & 11 deletions media_driver/agnostic/gen12/hw/mhw_vebox_g12_X.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3074,17 +3074,6 @@ MOS_STATUS MhwVeboxInterfaceG12::AddVeboxTilingConvert(
}

}
else
{
// In-Place Resolve
surface = inputSurface;

if (inSurParams->CompressionMode == MOS_MMC_MC)
{
veboxOutputSurfCtrlBits.DW0.MemoryCompressionEnable = true;
veboxOutputSurfCtrlBits.DW0.CompressionType = 1;
}
}

MOS_ZeroMemory(&ResourceParams, sizeof(MHW_RESOURCE_PARAMS));
InitMocsParams(ResourceParams, &cmd.DW1_2.Value[0], 1, 6);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -547,7 +547,7 @@ MOS_STATUS BltStateXe_Xpm_Plus::SubmitCMD(
}

RegisterDwParams.dwData = swctrl.DW0.Value;
m_miInterface->AddMiLoadRegisterImmCmd(&cmdBuffer, &RegisterDwParams);
BLT_CHK_STATUS_RETURN(m_miInterface->AddMiLoadRegisterImmCmd(&cmdBuffer, &RegisterDwParams));

BLT_CHK_STATUS_RETURN(m_bltInterface->AddFastCopyBlt(
&cmdBuffer,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -76,11 +76,6 @@ class Impl : public render::Impl<mhw::render::xe_hpg::Cmd>
if (cacheSettings)
{
MHW_RENDER_ENGINE_L3_CACHE_SETTINGS *cacheSettingsHpg = (MHW_RENDER_ENGINE_L3_CACHE_SETTINGS*)cacheSettings;
if (cacheSettingsHpg == nullptr)
{
MHW_ASSERTMESSAGE("Hpg-Specific Params are needed.");
return MOS_STATUS_INVALID_PARAMETER;
}
m_l3CacheConfig.dwL3CacheAllocReg_Setting = cacheSettingsHpg->dwAllocReg;
m_l3CacheConfig.dwL3CacheTcCntlReg_Setting = cacheSettingsHpg->dwTcCntlReg;
// update default settings is needed from CM HAL call
Expand Down
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