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# Occam's LGS: A Simple Approach for Language Gaussian Splatting | ||
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[![arXiv](https://img.shields.io/badge/arXiv-xxxx.xxxxx-b31b1b.svg)]() | ||
[![Project Page](https://img.shields.io/badge/Project-Page-blue)]() | ||
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This is the official implementation of "Occam's LGS: A simple approach for Language Gaussian Splatting". | ||
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## Overview | ||
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Occam's LGS is a simple, training-free approach for Language-guided 3D Gaussian Splatting that achieves state-of-the-art results with a 100x speed improvement. Our method: | ||
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- 🎯 Lifts 2D language features to 3D Gaussian Splats without complex modules or training | ||
- 🚀 Provides 100x faster optimization compared to existing methods | ||
- 🧩 Works with any feature dimension without compression | ||
- 🎨 Enables easy scene manipulation and object insertion | ||
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## Key Features | ||
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- Training-free global optimization approach | ||
- Direct reasoning in language feature space | ||
- Support for arbitrary language feature dimensionality | ||
- Fast processing time (~15s runtime) | ||
- Compatible with SAM+CLIP features | ||
- Includes tools for object insertion and scene manipulation |
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