- Archer: Has more speed, can dodge attacks from monsters.
- Tank: Very tanky, increased health, defense, lowered strength, special ability allows him to self-heal
- Swordsman: RNGesus that allows for some extra damage or self-damage
- Mage: Lowered health, but massive ability damage
- Ogre: A big brute, lotsa damage
- Worg: Very, very fast. Will dodge attacks
- Bandit: HE LITERALLY STEALS MONEY
- Basic skeletons of each class
- Added superclass Character, and added appropriate methods
- new features such as leveling up
- more dialogue
- while loops to perform try and catch until correct input is received
- Level up
- New subclasses to Protag and Monster added
- Features such as money stealing, dodging, abilites
- Shop added (artifacts)
- Class chooser added
- About methods created with mini backstories
- New subclasses, see notes.txt for more info
- Finished Subclasses, fixed bugs with "stackable items"
- Fixed damage calcuation
- Revamped dialogue onscreen stuff
- New Boss fight
- Shop Class
- Dialogue Class
- Clean up code
- Attributes such as magic resistance, physical armor
- More items and abilities
- Easter eggs
- Graphics
- More stories
- Single or duo player
- New weapons