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ジュゴンとミジュマル
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inaridarkfox4231 committed Nov 5, 2024
1 parent 623987c commit be2b4a2
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Binary file added assets/texture/jugonmiju.png
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10 changes: 6 additions & 4 deletions src/p5wgex.js
Original file line number Diff line number Diff line change
Expand Up @@ -10799,6 +10799,9 @@ const p5wgex = (function(){
}
}

// ---------------------------------------------------------------------------------------------- //
// fisceToyBox関連

// ---------------------------------------------------------------------------------------------- //
// Export.
const ex = {};
Expand All @@ -10808,6 +10811,7 @@ const p5wgex = (function(){
ex.getMult4x4 = getMult4x4; // こっちは使い道あるかもしれない
ex.getInverseTranspose3x3 = getInverseTranspose3x3;
ex.getTranspose3x3 = getTranspose3x3; // これ必要ですね...

// 色関連
ex.presetColors = presetColors; // 色パレット
ex.hsv2rgb = hsv2rgb;
Expand All @@ -10818,12 +10822,13 @@ const p5wgex = (function(){
ex.hslArray_overlay = hslArray_overlay;
ex.coulour = coulour; // 汎用色指定関数
ex.coulour3 = coulour3; // ...の、RGB版
// そのうちやめたいnoLoop()
ex.ErrorSystem = ErrorSystem; // エラーシステム
ex.clamp = clamp; // clamp関数
ex.PerformanceChecker = PerformanceChecker; // パフォーマンスチェック用。新しくしました。

// Geometry関連
ex.meshUtil = meshUtil; // 最終的にはここにすべてまとめる。registMeshも廃止する方向で。getNormalsも不要です。
ex.createGeom = createGeom;

// snipet.
ex.snipet = snipet; // glslのコードの略記用
Expand All @@ -10850,9 +10855,6 @@ const p5wgex = (function(){
ex.CameraManager = CameraManager;
ex.Transform = Transform;
ex.Vec3 = Vec3;

// Vec3とGeometryの生成関数
ex.createGeom = createGeom;
ex.createVec3 = createVec3;

// data格納用のshader欲しいかも
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2 changes: 2 additions & 0 deletions src/p5wgex_development_log.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4647,3 +4647,5 @@ this.fs.precisions =
`;
// fsのpostProcessは個別でいいや
// 共通に書けるのはせいぜいこのくらい。あとは個別処理に任せましょ。

// おわり。

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