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Update dllmain.cpp #709

Update dllmain.cpp

Update dllmain.cpp #709

Workflow file for this run

name: MSBuild
on:
push:
paths-ignore:
- '**/*.md'
- '**/*.txt'
pull_request:
paths-ignore:
- '**/*.md'
- '**/*.txt'
workflow_dispatch:
concurrency:
group: ${{ github.ref }}-${{ github.event_name }}
cancel-in-progress: true
jobs:
build:
runs-on: windows-latest
env:
BUILD_CONFIGURATION: Release
permissions:
contents: write
steps:
- name: Checkout main repository
uses: actions/checkout@main
with:
submodules: recursive
fetch-depth: 0
- name: Setup environment variables
run: |
$cmdOutput = Split-Path -Path $pwd -Leaf
$_ver = "1.0.$(git rev-list HEAD --count)-$(git rev-parse --short=8 HEAD)"
echo "commit_ver=$_ver" >> "$Env:GITHUB_ENV"
echo "zip_name=$cmdOutput-$_ver" >> "$Env:GITHUB_ENV"
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@main
- name: Setup ScriptHook SDK
working-directory: source/RDR3.Patches/scripthook_sdk
run: |
$ScriptHookZip = "ScriptHookRDR2_SDK_1.0.1207.73.zip"
# Curl cannot download from this url
# So upload it ourselves
# curl -fLJO http://www.dev-c.com/files/$ScriptHookZip
curl -fLJO https://github.com/illusion0001/ScriptHook-Mirrors/releases/download/mirrors/$ScriptHookZip
7z x $ScriptHookZip -aos
- name: Build x64
run: msbuild /m /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=x64 -maxcpucount:1 Windows-Game-Patches-x64.sln
- name: Build Win32
run: msbuild /m /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=x86 -maxcpucount:1 Windows-Game-Patches-Win32.sln
- name: Bundle loaders
run: |
$ScriptHookZip = "ScriptHookRDR2_1.0.1491.17.zip"
$ASI_win32 = "Ultimate-ASI-Loader.zip"
$ASI_x64 = "Ultimate-ASI-Loader_x64.zip"
$Crysis3Remaster_Savefiles = "Crysis3Remastered.Patches.SaveGames.zip"
curl -fLJO https://github.com/illusion0001/ScriptHook-Mirrors/releases/download/mirrors/$ScriptHookZip
curl -fLJO https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/latest/download/$ASI_x64
curl -fLJO https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/latest/download/$ASI_win32
curl -fLJO https://github.com/illusion0001/Windows-Game-Patches/releases/download/data-files/$Crysis3Remaster_Savefiles
7z x $ScriptHookZip
7z x $ASI_x64 -o"${{ env.BUILD_CONFIGURATION }}/x64/!ASI_Loader_x64"
7z x $ASI_win32 -o"${{ env.BUILD_CONFIGURATION }}/Win32/!ASI_Loader_Win32"
7z x $Crysis3Remaster_Savefiles
Copy-Item bin/ScriptHookRDR2.dll ${{ env.BUILD_CONFIGURATION }}/x64/RDR3.Patches/
Copy-Item -Recurse -Force data/*/ ${{ env.BUILD_CONFIGURATION }}/
Remove-Item -Path ${{ env.BUILD_CONFIGURATION }} -Recurse -Include *.lib
Remove-Item -Path ${{ env.BUILD_CONFIGURATION }} -Recurse -Include *.gitkeep
- name: Generate Hash file
working-directory: ${{ env.BUILD_CONFIGURATION }}
run: |
$asiFiles = Get-ChildItem -Path "." -Filter "*.asi" -Recurse
foreach ($file in $asiFiles) {
$hash = Get-FileHash -Path "$file" -Algorithm SHA512 | Format-List
$hash | Out-File -Append -FilePath "hashes.txt"
echo $hash
}
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: ${{ env.zip_name }}
path: ${{ env.BUILD_CONFIGURATION }}
- name: Create Release
if: |
github.event_name == 'workflow_dispatch' &&
github.repository == 'illusion0001/Windows-Game-Patches'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
$hashMarkdown = @'
<details>
<summary>Readme Contents (Click to Expand)</summary>
{0}
</details>
<details>
<summary>ASI Plugin Hashes (Click to Expand)</summary>
```yaml
{1}
```
</details>
'@ -f (Get-Content ".github\README.md" | Out-String), (Get-Content "${{ env.BUILD_CONFIGURATION }}\hashes.txt" | Out-String)
$hashMarkdown | Out-File -FilePath hash.md
Get-Content hash.md
$compress = @{
Path = "${{ env.BUILD_CONFIGURATION }}\*"
DestinationPath = "${{ env.zip_name }}.zip"
}
Compress-Archive @compress
gh release create ${{ env.commit_ver }} ${{ env.ZIP_NAME }}.zip --target ${{ GITHUB.SHA }} -t "${{ env.commit_ver }}" -F hash.md # --draft --prerelease