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Industrial Park v0.1.6

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@igorseabra4 igorseabra4 released this 13 Nov 22:00
· 278 commits to master since this release
b075512
  • HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers
  • Archive Editor: 'Find' text box now lists search results in the assets list view
  • Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)
  • Asset Editor: color preview box and picker dialog for every color field in all asset types
  • Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps
  • Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable
  • New/improved asset editors for assets and DYNA types:
    • ANIM (Animation)
    • ATBL (Animation Table)
    • CRDT (Credits) (BFBB only)
    • DEST (Destructible)
    • DSCO (Disco Floor)
    • DUPC (Duplicator)
    • DTRK (Dash Track)
    • FLY (Flythrough)
    • MINF (Model Info)
    • GRSM (Grass Mesh)
    • ONEL (One Liner)
    • PGRS (Progress Script) with Link List Editor for Progress Links
    • SGRP (Sound Group)
    • SPLN (Spline)
    • SURF (Surface)
    • VOLU (Volume)
    • UI (User Interface)
    • UIFT (UI Font)
    • camera:preset
    • effect:Flamethrower
    • effect:Grass
    • effect:Lens Flare Element
    • effect:Lightning
    • effect:particle generator
    • effect:Rumble Spherical Emitter
    • effect:ScreenFade
    • effect:smoke_emitter
    • effect:Splash
    • effect:spotlight
    • effect:uber_laser
    • effect:water_body
    • game_object:camera_param_asset
    • game_object:dash_camera_spline
    • game_object:flame_emitter
    • game_object:Grapple
    • game_object:Hangable
    • game_object:IN_pickup
    • game_object:laser_beam
    • game_object:RaceTimer
    • game_object:Ring
    • game_object:train_car
    • game_object:train_junction
    • game_object:Turret
    • game_object:Vent
    • hud:image
    • Incredibles:Icon
    • interaction:Launch
    • interaction:Lift
    • interaction:Turn
    • logic:Function Generator
    • logic:reference
    • npc:group
    • Scene Properties
    • ui:box
    • ui:controller
    • ui:image
    • ui:model
    • ui:text
    • ui:text:user string
  • Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats
  • Main Form: doesn't close drop down when choosing asset types to hide
  • Replaced Battlepedia references with Heavy Iron Modding (finally!)
  • Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)
  • Randomizer: adds Widescreen Menu patch