Skip to content

Industrial Park Preview 37

Compare
Choose a tag to compare
@igorseabra4 igorseabra4 released this 29 Apr 03:01
· 508 commits to master since this release
  • Model Import/Export functions:
    • Import function available from the Archive Editor to create new MODL assets, and also from Asset Editor for MODL assets to replace existing models. This allows you to select an external OBJ, DAE or DFF file to import over an existing model or as a new model. DFFs will be imported as they are, while OBJ and DAE will be converted to DFF. Model must contain vertex positions, vertex normals and texture coordinates for the import to work. DAE files must have been exported from 3ds max's exporter; OBJs can have been exported from any 3d model editor. This does not work with rigged models and any rigging present in the file will be discarded during the conversion.
    • Export function available from Asset Editor for MODL, JSP and BSP assets. This allows you to export the model as OBJ or DFF. The OBJ export can be imported in any 3d model editor and contains vertex colors. If you don't care about keeping them on import, you can use any 3d model editor and OBJ importer, if you want to keep them, you must use the importvcolorobj MAXScript for 3ds max (it's included in the release, check the Resources folder).
  • Verify Archive function: this function is available from the Archive Editor and will create and display a report that searches the archive for any potential errors, such as invalid data, fields left blank and references to non existing assets. Note that this function's output is not perfect; not everything in the report is necessarily an error, and not all errors which might be present in the archive will necessarily be reported.
  • Some Movie assets (such as PIPT) have references to models and textures by hashing them without the extension (removing the .dff from the MODL name before hashing). The Asset ID type converter is now able to display those references correctly.
  • Update SHRP asset editor with more Movie entry types. They are editable and this also fixes SHRP references in the Find Who Targets Me and Verify Archive functions.
  • Update TEXT asset editor: Reference requests (use by Find Who Targets Me and Verify Archive), not only for TEXT but for all asset types, will find references which are written inside TEXT assets (such as in {insert:assetname} statements).
  • Update DYNA asset editor: add JSP Extra Data type for Movie.
  • Fixes CSNM and ENV asset editors for Movie.
  • Fixes issues with GRUP editor which sometimes made the entire archive invalid after editing the group items.
  • Updates EventSearch utility