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Finally adds support for Movie Game, Incredibles and ROTU GameCube SNDI editing. You can use the Copy, Paste, Delete and Edit Data functions (with import and export) for the SND and SNDS assets and the SNDI will be updated automatically without need for you to mess with it. Merge HIP will also merge those assets now.
Importing new sounds is not supported yet. The Import and Export functions will create files that are only useable on IP's Asset Data Editor.
Important note: using any of the functions above will break the cutscene section of the SNDI. This means the game will crash upon trying to play any cutscene in that level. While there is no fix for this yet, you have to disable all cutscene triggers.
Export and Import Texture Dictionary functions now have two variants: one for textures which contain .RW3 in the name (used for level and models; also the one you should use for IP to display textures and to import the models in a model editor) and one for textures which don't (used for text, UI and other assets). Only use the import functions with TXDs exported by the corresponding export function.
Fixes bug in which Import HIP and Collapse Layers functions would break some Movie HOPs.
Merge functions for COLL, JAW, LODT, PIPT, SHDW and SNDI (used when importing HIP) will remove duplicate entries automatically.