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Reworked Event Editor: now called Link Editor. Event is the name given to a single "event" (such as EnterPlayer or Enabled), while Link is the name for the entire structure (source event, destination event, target asset and parameters). Argument Asset ID and Source Check Asset ID are now separate from the float parameters, check wiki page on this for info.
More information on a few DYNA types (hud:meter:font, hud:meter:unit, hud:model, hud:text) and addition of a few Movie DYNAs (effect:ScreenFade, Enemy:SB:Critter, game_object:Ring, game_object:RingControl and Scene Properties).
New asset type: SCRP. Timed Links also use the Link Editor.
Add new option to toggle persistency for shiny object templates (on by default).