Skip to content

Industrial Park Preview 29

Compare
Choose a tag to compare
@igorseabra4 igorseabra4 released this 14 Dec 08:13
· 535 commits to master since this release
  • SND/SNDS editor now includes button to import external JAW data (exported by Seil's Audacity plugin) and add it to the SNDI
  • Fields in the Asset Data Editors which are Asset ID, aside from the asset's name or the hex number preceded by 0x, also accept a copied asset (now you can copy an asset and paste it in a field).
  • Import HIP and Collapse Layers functions will automatically sort layers by type in the order the game originally does
  • Bug fixes:
    • Texture names and colors can be edited for all MODL, BSP and JSP assets without breaking them
    • Asset Header Editor doesn't generate asset IDs for BSP and JSP anymore
    • Save As adds extension automatically
    • Asset list will automatically scroll the list as you select assets
    • Asset names with brackets in them don't break the program anymore
    • Fixed movement preview for VILs which caused program to hang in a few cases
    • Fixed two values for ENV assets
    • Fixed click to select for PKUPs
    • Templates for objects such as shiny objects and spatulas are placed above the ground, not into it