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SND/SNDS editor now includes button to import external JAW data (exported by Seil's Audacity plugin) and add it to the SNDI
Fields in the Asset Data Editors which are Asset ID, aside from the asset's name or the hex number preceded by 0x, also accept a copied asset (now you can copy an asset and paste it in a field).
Import HIP and Collapse Layers functions will automatically sort layers by type in the order the game originally does
Bug fixes:
Texture names and colors can be edited for all MODL, BSP and JSP assets without breaking them
Asset Header Editor doesn't generate asset IDs for BSP and JSP anymore
Save As adds extension automatically
Asset list will automatically scroll the list as you select assets
Asset names with brackets in them don't break the program anymore
Fixed movement preview for VILs which caused program to hang in a few cases
Fixed two values for ENV assets
Fixed click to select for PKUPs
Templates for objects such as shiny objects and spatulas are placed above the ground, not into it