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{ | ||
"version": "v0.1.7.5", | ||
"versionName": "v0.1.7.5\n* Fixes instances of textures not loading after importing\n* Fixes opening archives with Duplicator\n* Adds template: Duplicator\n\nv0.1.7.4\n* Fixes issue in which clicking on empty space with Ctrl pressed would deselect all selected assets\n* Fixes opening certain Movie HIPs with broken LightKit assets\n* Fixes Red Button and Pressure Plate templates with wrong hit masks\n* Fixes sorting by columns in the asset box\n* The Info column in the asset box is now updated live\n* Adds some hit mask values for Destructible Objects\n\nv0.1.7.3\n* Archive Editor\n * Adds file size to status bar\n * Adds 'Generate Report' tool. This will create a text description of the archive and save it to the archive's folder\n * Asset box: 'Info' column, which displays information about the asset (such as the name of the model)\n * Asset box: 'Links' column, which displays the asset's link count\n * Fixes 'Create Group From Selected' which was broken in a previous update\n* Adds 'Legacy Asset Name Format' toggle from Options menu. This makes IP use the 4-letter codes for asset types instead of full names.\n* Adds Asset Editors: Reactive Animation, Throwable Table and User Interface Motion\n* Updates Asset Editors: Conditional (now has variable names for all 5 games), Cutscene Manager, Pipe Info Table, Projectile\n* Adds templates: Destructible, Disco Floor, Gust, One Liner, Shrapnel, Throwable Table, Volume\n* Attempts to fix trimmed texture file names, which caused textures not to display (such as track textures in Spongeball challenges)\n* Adds country flag icons to Open Level\nThanks to Pepperbot for some of the contributions on this update" | ||
"version": "v0.1.7.6", | ||
"versionName": "* Fixes rotation on Pointer assets.\n* Fixes CountDown field on RaceTimer assets.\n* Fixes exporting textures along with BSP assets.\n* Removes warning about the export function not working on native data models - because it actually does work!\n* Updates 'View Controls' box with the actual updated controls." | ||
} |