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update for 0.1.7.9
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igorseabra4 committed Jun 17, 2023
1 parent ae74b01 commit 69b5816
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2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
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{
public class IPversion
{
public string version = "v0.1.7.8";
public string version = "v0.1.7.9";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
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Expand Up @@ -31,4 +31,4 @@
// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.7.8")]
[assembly: AssemblyVersion("0.1.7.9")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
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@@ -1,4 +1,4 @@
{
"version": "v0.1.7.8",
"versionName": "NOTE: Some users reported issues using the automatic updater for this version. If Industrial Park stops working properly after the update, download the tool again from the GitHub release.\n\n* Bake Rotation: similar to bake scale, but with rotation. Experimental feature\n* Removed error message from invalid Animation assets which are present in original Movie archives\n* Fixes issue related to creating new archive with default assets\n* Fixes issue in which some No Layers archives could not be saved after being open for the second time\n* Fixes issue in which some newly added assets wouldn't show up in the asset list\n* Fixes issue in which importing an archive would fail if it contained a JSPInfo asset\n* Fixes issue in which you sometimes couldn't set a new texture in the Material Editor\n* Fixes issue in which copying and pasting sounds didn't work\n* Fixes issue in which deleting a sound wouldn't remove it from the SoundInfo\n* Fixes issue in which SDFX assets would initially not show up correctly\n* Fixes Randomizer not working"
"version": "v0.1.7.9",
"versionName": "NOTE: If you're on v0.1.7.6 or earlier, do not use the auto updater. Download the zip from the GitHub release page.\n\n* Asset Data Editor: new editor window for Model assets which allows accessing, creating and editing the Pipe Info, Level of Detail, Collision Model and Shadow Model entries for the model directly on the editor window.\n * Also has checkbox which will cause some templates to use the selected model by default. Affects templates: Boulder, Button, Destructible Object, Electric Arc Generator, Hangable, Pendulum, Platform, Simple Object and User Interface.\n* Asset Data Editor: all asset references now have a shortcut (the [...] box) for opening the Asset Data Editor directly without having to find it in the asset list. This is basically 'Find Who Targets Me' but in reverse.\n* Asset Data Editor: new buttons 'Copy Transformation' which copies the position, rotation and scale of the asset to clipboard and 'Paste Transformation' which pastes them.\n* Asset Data Editor: fixes not being able to add Animation States and Animation Effects to Animation Table assets.\n* Archive Editor: adds Organize Layers (semi-legacy). This function will rebuild the layer setup and create only one Texture, Model and BSP layer instead of three of each.\n* Sounds: the Asset Data Editor now allows playing sounds from all games on all platforms. Requires redownloading vgmstream (Tools -> Download vgmstream). Thanks to EnergyDrink for this.\n* Improved editor for Movie/Incredibles GameCube Sound Info. Doesn't break cutscene audio anymore; properly preserves loop/stream flags when copying/pasting/importing; allows editing of the loop/stream flags in the editor.\n* New templates: all types of floating blocks for the Floating Block Challenge.\n* Fixes the Incredibles/ROTU SoundInfo on PS2.\n* Fixes issue in which placing or renaming Script assets with zero Timed Links would break IP.\n* Fixes issue in which pasting a sound into an archive with no SoundInfo asset would create the SoundInfo but not show it in the asset list.\n* Fixes issue in which importing a HIP from a different game (such as BFBB into Movie) would place assets into layers of incorrect types.\n* Fixes issue in which broken textures or textures with names longer than 32 characters could break IP and leave the file unable to be edited.\n* Fixes issue in which renaming an asset whose ID was previously 0 with 'Update References on Rename/Copy/Paste' on would cause every field in every asset to point to the renamed asset.\n* Fixes issue in which Export Scene -> Cancel threw an error.\n* Randomizer: removes need of boot, font, plat, mn, sp and pl of being excluded from archive names\n* Randomizer: fixes randomizing hb09 (Police Station) (only pickups and color/texture/sound changes will be applied here)"
}

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