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{ | ||
"version": "v0.1.5.1", | ||
"versionName": "## Industrial Park\n* Apply Vertex Colors: new tool, available from MODL and JSP Asset Data Editors. Allows you to choose a value and apply an operation (such as replace, add, subtract, multiply, max or min) to all vertex color data in a model. Non-native data models only\n* \"Archive -> New\" allows placing default assets for Movie/Incredibles/ROTU, allowing you to create a blank HIP that works ingame straight from the tool for those games\n* New templates: 6 Bucket-O-Trons and Default_Glow_Scene_Prop\n* GameCube SNDI: new entries are added (once again) to the first FSB3 member in the file instead of creating a new one\n* ATBL assets: adding an animation to the list will automatically add one entry to the unknown array at the end\n* New information on: DYNA Bucket-O-Tron, SURF, SNDI\n* Fixes issue in which assets were not updated or selected immediately after placing a template\n* Fixes \"Create Group from Selected\", which was broken in a previous update\n* Fixes issue in which copying certain types of assets (such as sounds) corrupted them\n* Fixes issue in which the tool crashed when \"Hide Invisible Meshes\" was on with a Scooby level opened\n\n## Randomizer\n* Shiny Object Gates method now also works on Scooby (for Snack Gates)\n* Fixes some cases of player and pickups out-of-bounds in Scooby" | ||
"version": "v0.1.5.2", | ||
"versionName": "## Industrial Park\n* Clicking on a HIP/HOP name from the Archive Editor tool strip menu will both open and maximize the Archive Editor window.\n* View Controls (under Options): see all keyboard and mouse controls.\n* Replace Assets on Paste (under Options): with this checked, pasted assets will replace existing ones instead of being renamed.\n* VSync (under Display): uncheck this option to disable the framerate limiter.\n* Lower Quality Graphics (under Display): check this option to use 16 bit depth and stencil buffers and disable anti-aliasing, depth clip and anisotropic filtering.\n* Slightly improved renderer.\n* Fixes closing program with empty Archive Editor window open.\n### Archive Editor\n* Multi Edit: allows opening one single Asset Data Editor window with multiple assets in it.\n * Any edited properties will be applied to all assets.\n * You can use this tool with assets of different types, but only properties common to all assets will be shown.\n * You cannot edit Links with this tool.\n * It's not recommended to use this on assets such as models, textures and sounds.\n* Export Audio (under Edit): choose a folder to export all SND/SNDS assets in the archive (with their headers).\n* Fixes deleting a non-empty layer (all assets will be deleted).\n#### Asset Data Editors\n* Asset Data Editor windows are now named according to their asset.\n* COND editor: adds Conditional variable names (TSSM), thanks Seil for the information.\n* DEST editor: now exists; thanks MinecraftFreak73 for the information.\n* PLAT editor: fixes editing Breakaway Platform (TSSM).\n* RWTX editor: attempts to fix issues with certain textures with transparency (still WIP); thanks JoeyBallentine for the work on this.\n* SURF editor: allows editing Links (TSSM).\n#### Link List Editor\n* Allows editing multiple links at the same time by selecting multiple on the list (with Shift, Ctrl or click + drag).\n#### Import Models\n* Allows choosing solidity of generated SIMPs.\n### Templates\n* New Templates (TSSM Stage Items):\n * Checkpoint\n * Checkpoint_Invisible\n * CollapsePlatform_Planktopolis\n * CollapsePlatform_Spongeball\n * CollapsePlatform_ThugTug\n* New Templates (Other):\n * EmptySND\n * EmptySNDS\n## Randomizer\n* Removed some unused portals from TSSM levels." | ||
} |