Skip to content

Commit

Permalink
prepare for release
Browse files Browse the repository at this point in the history
  • Loading branch information
igorseabra4 committed Oct 22, 2020
1 parent 53663e7 commit 634f883
Show file tree
Hide file tree
Showing 5 changed files with 20 additions and 4 deletions.
1 change: 1 addition & 0 deletions IndustrialPark/MainForm/AboutBox.resx
Original file line number Diff line number Diff line change
Expand Up @@ -1442,6 +1442,7 @@ It is a HIP/HOP archive viewer and editor for the following games:
by Heavy Iron Studios for GameCube, Xbox, PlayStation 2, PC.

Additional credits go to:
- actualchatterteeth
- Dark
- MinecraftFreak73
- Seil
Expand Down
2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
{
public class IPversion
{
public string version = "v0.1.4.10";
public string version = "v0.1.5.0";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,4 +32,4 @@
// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.4.10")]
[assembly: AssemblyVersion("0.1.5.0")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
"version": "v0.1.4.10",
"versionName": "* Improved UI mode rendering for UIFT and texture UIs.\n* Fixes issue with gizmos not appearing/working in UI mode.\n* Improved UI/UIFT Generic templates.\n* Adds information and flag names to UI/UIFT.\n* Fixes issue with using Import Models on an empty archive.\n* Improved renderer/performance with transparent models.\n* Fixes issue with movement rotation speed not saving to project file."
"version": "v0.1.5.0",
"versionName": "## Industrial Park\n* Adds buttons to enable and disable display of all asset types at once.\n* If multiple assets of unknown format are found when opening an archive, only one message box is shown instead of one for each asset.\n* Link List Editor attempts to automatically set the Hex checkbox if one of the link arguments is an asset ID.\n* Importing a new sound in Movie/Incredibles will create a new SNDI entry for that sound instead of merging it with the first one.\n* Adds Flags field for SURF assets.\n* Adds information for Movie/Incredibles PLATs.\n* Corrects and adds more information for SGRP assets.\n* Fixes issue opening certain Incredibles HOPs.\n* Fixes opening SDFX and SPLN assets on the randomizer, research tools and standalone Archive Editor.\n* Fixes issue with SNDI assets in archive conversion.\n* Fixes certain Movie/Incredibles PLATs which saved incorrectly even if not edited.\n* Fixes issue editing SHRP assets in Movie/Incredibles.\n\nThanks to mostly MinecraftFreak73 and actualchatterteeth for pointing out fixes and improvements for this update.\n\n## Randomizer\n* Major redesign.\n* Allows choosing game for randomization (BFBB, Scooby or Movie).\n* Has descriptions in the tool window for every option.\n* New methods for Movie: Cheats, Enemies, Crates, Combat Arena, Floating Block, Rings\n\nfor the future: Clean button for PIPT, LODT etc"
}
15 changes: 15 additions & 0 deletions IndustrialParkRandomizer/Randomizer/RandomizerSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -344,6 +344,8 @@ public void ChangeForGame(int game)
UnlockCharacters = false;
RandomCharacters = false;
Taxi_Trigger_Positions = false;

disableCutscenes = false; // remove this line later
}

if (game == 1)
Expand Down Expand Up @@ -449,6 +451,11 @@ public void SetDynamicProperties(DynamicTypeDescriptor dt, int game)
dt.RemoveProperty("PowerupCheatsMovie");
dt.RemoveProperty("FloatingBlockChallenge");
dt.RemoveProperty("CombatArenaCounts");
dt.RemoveProperty("combatMin");
dt.RemoveProperty("combatMax");
dt.RemoveProperty("RingSizes");
dt.RemoveProperty("ringScaleMin");
dt.RemoveProperty("ringScaleMax");
break;
case 1: // Scooby
dt.RemoveProperty("Disco_Floors");
Expand Down Expand Up @@ -484,6 +491,11 @@ public void SetDynamicProperties(DynamicTypeDescriptor dt, int game)
dt.RemoveProperty("restoreRobotLaugh");
dt.RemoveProperty("FloatingBlockChallenge");
dt.RemoveProperty("CombatArenaCounts");
dt.RemoveProperty("combatMin");
dt.RemoveProperty("combatMax");
dt.RemoveProperty("RingSizes");
dt.RemoveProperty("ringScaleMin");
dt.RemoveProperty("ringScaleMax");
break;
case 2: // Movie
dt.RemoveProperty("Tiki_Models");
Expand All @@ -504,6 +516,9 @@ public void SetDynamicProperties(DynamicTypeDescriptor dt, int game)
dt.RemoveProperty("disableFlythroughs");
dt.RemoveProperty("spatReqChum");
dt.RemoveProperty("restoreRobotLaugh");


dt.RemoveProperty("disableCutscenes"); // remove this line later
break;
default:
throw new Exception("Invalid game");
Expand Down

0 comments on commit 634f883

Please sign in to comment.