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"version": "v0.1.6.1", | ||
"versionName": "# v.0.1.6.1\n* Fixes issue in which pasting an asset would cause an unselectable duplicate of the model to appear in the view\n* Fixes issue in which pasting an asset would recalculate its asset ID even when that's not needed\n* Fixes issue in which closing an archive or deleting textures would remove the textures from the renderer even if they were still available in other archives\n* Fixes Verify Archive, which was broken in a previous update\n\n# v0.1.6\n* HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers\n* Archive Editor: 'Find' text box now lists search results in the assets list view\n* Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)\n* Asset Editor: color preview box and picker dialog for every color field in all asset types\n* Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps\n* Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable\n* New/improved asset editors for assets and DYNA types: ANIM, ATBL, CRDT, DEST, DSCO, DUPC, DTRK, FLY, MINF, GRSM, ONEL, PGRS, SGRP, SPLN, SURF, VOLU, UI, UIFT, camera:preset, effect:Flamethrower, effect:Grass, effect:Lens Flare Element, effect:Lightning, effect:particle generator, effect:Rumble Spherical Emitter, effect:ScreenFade, effect:smoke_emitter, effect:Splash, effect:spotlight, effect:uber_laser, effect:water_body, game_object:camera_param_asset, game_object:dash_camera_spline, game_object:flame_emitter, game_object:Grapple, game_object:Hangable, game_object:IN_pickup, game_object:laser_beam, game_object:RaceTimer, game_object:Ring, game_object:train_car, game_object:train_junction, game_object:Turret, game_object:Vent, hud:image, Incredibles:Icon, interaction:Launch, interaction:Lift, interaction:Turn, logic:Function Generator, logic:reference, npc:group, Scene Properties, ui:box, ui:controller, ui:image, ui:model, ui:text, ui:text:user string\n* Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats\n* Main Form: doesn't close drop down when choosing asset types to hide\n* Replaced Battlepedia references with Heavy Iron Modding (finally!)\n* Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)\n* Randomizer: adds Widescreen Menu patch" | ||
"version": "v0.1.7", | ||
"versionName": "### Changes\n* Industrial Park now uses full asset names instead of 4-character codes for all assets (such as Platform instead of PLAT)\n* No more DYNAs: each separate DYNA type is now considered its own asset type for pretty much all purposes\n* \"Display -> Asset Types\" allows you to toggle visibility of all asset types, including DYNA types individually; it also only shows assets currently present in the scene\n* Minor updates on many Asset Editors\n* Updates editor for some Scooby assets: Gust, Light, LobMaster and NPC\n* Updates 'Find Who Targets Me' algorithm: now less likely to miss an asset\n* Fixes being able to copy an asset and paste it into another asset's reference field\n* Reorganizes template names and menus\n* Replaces all references from previous Discord server and wiki names to Heavy Iron Modding\n\n**Note**: Due to the way Industrial Park now handles assets, project files created with previous versions might not open correctly; I recommend discarding them and creating new ones. Also, importing HipHopTool INI + folder exported from previous versions of Industrial Park or HipHopTool is unsupported.\n\n### Changes merged from Pepperbot's Industrial Park fork (thanks Pepperbot for his contributions!)\n* Support for per-monitor DPI scaling\n* Preview and color picker in the Apply Vertex Colors tool\n* Fixes crash when importing models with more than ~65k vertices/triangles\n* Dynamic title bar, now shows which files are open and if they have unsaved changes\n* Loading progress bar shows filename\n* Caps camera pitch so it does not flip when too high/low\n* Archive Editor warns you if you try to open the same archive more than once\n* Menu bar items no longer obscured when the window is tiny\n* Adds a \"Close All Editors\" button\n* Focused archive editors now have shortcuts (New, Open, Save, Close)\n* Ctrl + Shift + S is an additional shortcut to save all open editors\n* Ctrl + 1 to 9 will open the corresponding archive editors\n* Ctrl + Shift + H will close all non-archive editor windows, useful if you have loads of dialogs open\n* Some dialogs tidied to have a more consistent UI/more descriptive information\n* Other minor tweaks\n* Adds Open Level dialog (Archive Editor -> Open Level or Ctrl + I), which allows you to choose a HIP or HOP file and automatically open related files for you.\n\n### Changes from previous year which made it into Pepperbot's fork but were never announced on release notes\n* Fixes issue related to copy/paste of links\n* Fixes issue where teleport boxes displayed in incorrect positions\n* Fixes issue related to editing GameCube Sound Info\n* Fixes generic Sound Info, Platform and Button templates" | ||
} |