Skip to content

Commit

Permalink
update for release 2023.07.30
Browse files Browse the repository at this point in the history
  • Loading branch information
igorseabra4 committed Jul 30, 2023
1 parent 4785070 commit 3edfe93
Show file tree
Hide file tree
Showing 6 changed files with 31 additions and 17 deletions.
18 changes: 9 additions & 9 deletions IndustrialPark/ArchiveEditor/ArchiveEditorFunctions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -160,15 +160,15 @@ public void OpenFile(string fileName, bool displayProgressBar, Platform scoobyPl
Game game;
Platform platformFromFile;

//try
//{
(hipFile, game, platformFromFile) = HipFile.FromPath(fileName);
//}
//catch (Exception e)
//{
// progressBar.Close();
// throw e;
//}
try
{
(hipFile, game, platformFromFile) = HipFile.FromPath(fileName);
}
catch (Exception e)
{
progressBar.Close();
throw e;
}

progressBar.SetProgressBar(0, hipFile.DICT.ATOC.AHDRList.Count, 1);

Expand Down
20 changes: 17 additions & 3 deletions IndustrialPark/ArchiveEditor/Dialogs/RenameLayer.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

2 changes: 1 addition & 1 deletion IndustrialPark/MainForm/AboutBox.resx
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@
<data name="logoPictureBox.InitialImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAAIMAAAEDCAIAAACZOCBdAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vQAADr0BR/uQrQAA/7JJREFUeF6U/QV0JFmSJQx71XRPVyVKSjEmSQmCAIWYmSlTzMzMUoqZmSEUChYz
vAAADrwBlbxySQAA/7JJREFUeF6U/QV0JFmSJQx71XRPVyVKSjEmSQmCAIWYmSlTzMzMUoqZmSEUChYz
K6GSmbOwu6uxuKq7d2d2Zr7Znfrv88jKzqnZ/b79z7HjxyPk7vHcrtm1a89fhKhwU7U4O71Ym1NBxkeC
OUdDTOTDTJWibXViHfXinGG6cU56xJz14h114+1PRVtrRZqpRVpqhuBgzlHsRNrohHGU4mxPR1tpBhkf
CDR+/z/bgUD2+0HM90MY7wezD0dYqkdZaQUzjwQzD+PNYJMj0TbHw8yVgjmHsR/MORRpoZropB9upZHs
Expand Down
2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
{
public class IPversion
{
public string version = "v0.1.7.9";
public string version = "v2023.07.30";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,4 +31,4 @@
// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.7.9")]
[assembly: AssemblyVersion("2023.07.30")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
"version": "v0.1.7.9",
"versionName": "NOTE: If you're on v0.1.7.6 or earlier, do not use the auto updater. Download the zip from the GitHub release page.\n\n* Asset Data Editor: new editor window for Model assets which allows accessing, creating and editing the Pipe Info, Level of Detail, Collision Model and Shadow Model entries for the model directly on the editor window.\n * Also has checkbox which will cause some templates to use the selected model by default.\n* Asset Data Editor: all asset references now have a shortcut (the [...] box) for opening the Asset Data Editor directly without having to find it in the asset list.\n* Asset Data Editor: new buttons 'Copy Transformation' which copies the position, rotation and scale of the asset to clipboard and 'Paste Transformation' which pastes them.\n* Asset Data Editor: fixes not being able to add Animation States and Animation Effects to Animation Table assets.\n* Archive Editor: adds Organize Layers (semi-legacy). This function will rebuild the layer setup and create only one Texture, Model and BSP layer instead of three of each.\n* Sounds: the Asset Data Editor now allows playing sounds from all games on all platforms. Requires redownloading vgmstream (Tools -> Download vgmstream).\n* Improved editor for Movie/Incredibles GameCube Sound Info. Doesn't break cutscene audio anymore; properly preserves when copying/pasting/importing and allows editing of loop/stream flags.\n* New templates: floating blocks.\n* Fixes the Incredibles/ROTU SoundInfo on PS2.\n* Fixes issue in which placing or renaming Script assets with zero Timed Links would break IP.\n* Fixes issue in which importing a HIP from a different game (such as BFBB into Movie) would place assets into layers of incorrect types.\n* Fixes issue in which broken textures or textures with names longer than 32 characters could break IP and leave the file unable to be edited.\n* Fixes issue in which renaming an asset whose ID was previously 0 with 'Update References on Rename/Copy/Paste' on would cause every field in every asset to point to the renamed asset."
"version": "v2023.07.30",
"versionName": "NOTE: If you're on v0.1.7.6 or earlier, do not use the auto updater. Download the zip from the GitHub release page.\n\nNote: after updating, please redownload vgmstream to update it to the latest version (Tools -> Download vgmstream).\n\n* Custom Layer Names: Use Edit -> Layers -> Rename to enter a custom name for a layer. This name is saved to the custom HIPB section which is added to the end of the HIP file.\n* Saves the platform information to custom Scooby HIPs so you do not need to select the platform every time.\n* Convert Archive: displays a report on assets which were not converted when changing an archive's game or platform.\n* Fixes copy, paste, import, export and preview of sound assets for GameCube Movie, Incredibles and ROTU (thanks EnergyDrink for help with this).\n* Fixes wiki links for all asset types."
}

0 comments on commit 3edfe93

Please sign in to comment.