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update version
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igorseabra4 committed Nov 16, 2021
1 parent ea04d2d commit 360d0a5
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2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
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{
public class IPversion
{
public string version = "v0.1.6";
public string version = "v0.1.6.1";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
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Expand Up @@ -31,4 +31,4 @@
// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.6")]
[assembly: AssemblyVersion("0.1.6.1")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
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@@ -1,4 +1,4 @@
{
"version": "v0.1.6",
"versionName": "* HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers\n* Archive Editor: 'Find' text box now lists search results in the assets list view\n* Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)\n* Asset Editor: color preview box and picker dialog for every color field in all asset types\n* Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps\n* Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable\n* New/improved asset editors for assets and DYNA types: ANIM, ATBL, CRDT, DEST, DSCO, DUPC, DTRK, FLY, MINF, GRSM, ONEL, PGRS, SGRP, SPLN, SURF, VOLU, UI, UIFT, camera:preset, effect:Flamethrower, effect:Grass, effect:Lens Flare Element, effect:Lightning, effect:particle generator, effect:Rumble Spherical Emitter, effect:ScreenFade, effect:smoke_emitter, effect:Splash, effect:spotlight, effect:uber_laser, effect:water_body, game_object:camera_param_asset, game_object:dash_camera_spline, game_object:flame_emitter, game_object:Grapple, game_object:Hangable, game_object:IN_pickup, game_object:laser_beam, game_object:RaceTimer, game_object:Ring, game_object:train_car, game_object:train_junction, game_object:Turret, game_object:Vent, hud:image, Incredibles:Icon, interaction:Launch, interaction:Lift, interaction:Turn, logic:Function Generator, logic:reference, npc:group, Scene Properties, ui:box, ui:controller, ui:image, ui:model, ui:text, ui:text:user string\n* Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats\n* Main Form: doesn't close drop down when choosing asset types to hide\n* Replaced Battlepedia references with Heavy Iron Modding (finally!)\n* Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)\n* Randomizer: adds Widescreen Menu patch"
"version": "v0.1.6.1",
"versionName": "* Fixes issue in which pasting an asset would cause an unselectable duplicate of the model to appear in the view\n* Fixes issue in which pasting an asset would recalculate its asset ID even when that's not needed\n* Fixes issue in which closing an archive or deleting textures would remove the textures from the renderer even if they were still available in other archives\n## v0.1.6\n* HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers\n* Archive Editor: 'Find' text box now lists search results in the assets list view\n* Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)\n* Asset Editor: color preview box and picker dialog for every color field in all asset types\n* Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps\n* Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable\n* New/improved asset editors for assets and DYNA types: ANIM, ATBL, CRDT, DEST, DSCO, DUPC, DTRK, FLY, MINF, GRSM, ONEL, PGRS, SGRP, SPLN, SURF, VOLU, UI, UIFT, camera:preset, effect:Flamethrower, effect:Grass, effect:Lens Flare Element, effect:Lightning, effect:particle generator, effect:Rumble Spherical Emitter, effect:ScreenFade, effect:smoke_emitter, effect:Splash, effect:spotlight, effect:uber_laser, effect:water_body, game_object:camera_param_asset, game_object:dash_camera_spline, game_object:flame_emitter, game_object:Grapple, game_object:Hangable, game_object:IN_pickup, game_object:laser_beam, game_object:RaceTimer, game_object:Ring, game_object:train_car, game_object:train_junction, game_object:Turret, game_object:Vent, hud:image, Incredibles:Icon, interaction:Launch, interaction:Lift, interaction:Turn, logic:Function Generator, logic:reference, npc:group, Scene Properties, ui:box, ui:controller, ui:image, ui:model, ui:text, ui:text:user string\n* Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats\n* Main Form: doesn't close drop down when choosing asset types to hide\n* Replaced Battlepedia references with Heavy Iron Modding (finally!)\n* Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)\n* Randomizer: adds Widescreen Menu patch"
}

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