-
Notifications
You must be signed in to change notification settings - Fork 13
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
ea04d2d
commit 360d0a5
Showing
3 changed files
with
4 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"version": "v0.1.6", | ||
"versionName": "* HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers\n* Archive Editor: 'Find' text box now lists search results in the assets list view\n* Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)\n* Asset Editor: color preview box and picker dialog for every color field in all asset types\n* Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps\n* Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable\n* New/improved asset editors for assets and DYNA types: ANIM, ATBL, CRDT, DEST, DSCO, DUPC, DTRK, FLY, MINF, GRSM, ONEL, PGRS, SGRP, SPLN, SURF, VOLU, UI, UIFT, camera:preset, effect:Flamethrower, effect:Grass, effect:Lens Flare Element, effect:Lightning, effect:particle generator, effect:Rumble Spherical Emitter, effect:ScreenFade, effect:smoke_emitter, effect:Splash, effect:spotlight, effect:uber_laser, effect:water_body, game_object:camera_param_asset, game_object:dash_camera_spline, game_object:flame_emitter, game_object:Grapple, game_object:Hangable, game_object:IN_pickup, game_object:laser_beam, game_object:RaceTimer, game_object:Ring, game_object:train_car, game_object:train_junction, game_object:Turret, game_object:Vent, hud:image, Incredibles:Icon, interaction:Launch, interaction:Lift, interaction:Turn, logic:Function Generator, logic:reference, npc:group, Scene Properties, ui:box, ui:controller, ui:image, ui:model, ui:text, ui:text:user string\n* Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats\n* Main Form: doesn't close drop down when choosing asset types to hide\n* Replaced Battlepedia references with Heavy Iron Modding (finally!)\n* Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)\n* Randomizer: adds Widescreen Menu patch" | ||
"version": "v0.1.6.1", | ||
"versionName": "* Fixes issue in which pasting an asset would cause an unselectable duplicate of the model to appear in the view\n* Fixes issue in which pasting an asset would recalculate its asset ID even when that's not needed\n* Fixes issue in which closing an archive or deleting textures would remove the textures from the renderer even if they were still available in other archives\n## v0.1.6\n* HipHopTool: preserves original internal asset order when saving the file and attempts to order new assets based on sorting used originally by the developers\n* Archive Editor: 'Find' text box now lists search results in the assets list view\n* Archive Editor: 'Info' column which displays asset specific information (such as DYNA types)\n* Asset Editor: color preview box and picker dialog for every color field in all asset types\n* Import Textures/RWTX Asset Editor: fixes importing and displaying textures with transparency and mipmaps\n* Complete internal refactor of how Industrial Park handles assets: editing assets and converting them between different games/platforms should be more stable\n* New/improved asset editors for assets and DYNA types: ANIM, ATBL, CRDT, DEST, DSCO, DUPC, DTRK, FLY, MINF, GRSM, ONEL, PGRS, SGRP, SPLN, SURF, VOLU, UI, UIFT, camera:preset, effect:Flamethrower, effect:Grass, effect:Lens Flare Element, effect:Lightning, effect:particle generator, effect:Rumble Spherical Emitter, effect:ScreenFade, effect:smoke_emitter, effect:Splash, effect:spotlight, effect:uber_laser, effect:water_body, game_object:camera_param_asset, game_object:dash_camera_spline, game_object:flame_emitter, game_object:Grapple, game_object:Hangable, game_object:IN_pickup, game_object:laser_beam, game_object:RaceTimer, game_object:Ring, game_object:train_car, game_object:train_junction, game_object:Turret, game_object:Vent, hud:image, Incredibles:Icon, interaction:Launch, interaction:Lift, interaction:Turn, logic:Function Generator, logic:reference, npc:group, Scene Properties, ui:box, ui:controller, ui:image, ui:model, ui:text, ui:text:user string\n* Adds Generic Asset Editor: allows editing fields in asset and DYNA types not supported yet by Industrial Park as hex ints or floats\n* Main Form: doesn't close drop down when choosing asset types to hide\n* Replaced Battlepedia references with Heavy Iron Modding (finally!)\n* Removed CSN asset editor (it never worked properly anyway - a better one will be readded eventually)\n* Randomizer: adds Widescreen Menu patch" | ||
} |