Guard against tracking glitches that effect painting #808
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This is not a pretty fix - it basically ignores calls to PositionPointer that are exactly at the origin. This should never happen in normal uses and only affects the FreePaintTool. Scripts and other proc-gen uses bypass PositionPointer so should not be affected.
But it's still an ugly fix. Is there something we could do lower down the stack?
@mikeskydev - You're more familiar with input system and controller tracking. I think this is related to high-CPU or some other system overload scenario but I can't pin it down precisely.