This is my port of 3DSage's OpenGL Raycaster Engine v2 written in Processing. It seems to work well, however there were some tweaks that I had to make to the math that I'm not certain why were needed. The code also might not be as optimized as it could be, but as long as I have a decently running engine, I'm considering this a success.
forked from 3DSage/OpenGL-Raycaster_v2
-
Notifications
You must be signed in to change notification settings - Fork 0
License
iamstillalexh/OpenGL-Raycaster_v2
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- Processing 100.0%