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Also worth mentioning this is G_CYC_COPY. In this mode we're adding 1 to the width and height:
// In Fill/Copy mode the coordinates are inclusive (i.e. add 1.0f to the w/h)
if (cycleType === gbi.CycleType.G_CYC_COPY ||
cycleType === gbi.CycleType.G_CYC_FILL) {
xh += 1.0;
yh += 1.0;
}
The textures themselves are being decoded ok
The tiles are configured with G_TX_WRAP at 16 pixels:
RDP is set up with bilinear filtering:
In the case of the star it's being rendered with texrect:
Some possibilities:
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