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Fix stray '
build-workflow #38: Commit b083ec1 pushed by hulkholden
January 7, 2024 10:13 16s master
January 7, 2024 10:13 16s
Fix bug in runImpl which was preventing backwards branches from being…
build-workflow #37: Commit d14f0ff pushed by hulkholden
November 18, 2023 00:09 22s master
November 18, 2023 00:09 22s
Add some text to HLE/LLE options.
build-workflow #36: Commit 09dc5fd pushed by hulkholden
November 15, 2023 08:13 15s master
November 15, 2023 08:13 15s
Make some helpers members of RSP.
build-workflow #35: Commit 398e328 pushed by hulkholden
November 12, 2023 19:11 16s master
November 12, 2023 19:11 16s
Fix imports.
build-workflow #34: Commit 1f78a24 pushed by hulkholden
November 8, 2023 23:43 18s master
November 8, 2023 23:43 18s
Call executeUnhandled.
build-workflow #33: Commit c6f5c71 pushed by hulkholden
November 7, 2023 22:26 15s master
November 7, 2023 22:26 15s
First pass fixing sky rendering for Goldeneye.
build-workflow #32: Commit 6886989 pushed by hulkholden
November 5, 2023 11:59 22s master
November 5, 2023 11:59 22s
Tidy
build-workflow #31: Commit 72e4a2e pushed by hulkholden
November 2, 2023 22:57 20s master
November 2, 2023 22:57 20s
Update a comment.
build-workflow #30: Commit 41f8374 pushed by hulkholden
November 1, 2023 23:18 18s master
November 1, 2023 23:18 18s
Add a disassembleUnknown.
build-workflow #29: Commit e7d1ac3 pushed by hulkholden
November 1, 2023 23:14 22s master
November 1, 2023 23:14 22s
Use TaskOffsets for RSP task struct field names.
build-workflow #28: Commit 8f229e7 pushed by hulkholden
October 31, 2023 08:14 24s master
October 31, 2023 08:14 24s
Hide the debug UI when starting a rom.
build-workflow #27: Commit 054cf34 pushed by hulkholden
October 30, 2023 08:15 23s master
October 30, 2023 08:15 23s
externs/ is no longer used.
build-workflow #26: Commit 705878a pushed by hulkholden
October 29, 2023 19:56 18s master
October 29, 2023 19:56 18s
Tidy
build-workflow #25: Commit 26458e4 pushed by hulkholden
October 29, 2023 19:54 15s master
October 29, 2023 19:54 15s
Rename cpu0_constants to cpu0reg.
build-workflow #24: Commit ba4a3ff pushed by hulkholden
October 29, 2023 19:20 16s master
October 29, 2023 19:20 16s
Use forEach.
build-workflow #23: Commit 2e67645 pushed by hulkholden
October 29, 2023 19:10 23s master
October 29, 2023 19:10 23s
Dedupe some code in TriangleBuffer.
build-workflow #22: Commit e551e07 pushed by hulkholden
October 28, 2023 21:33 24s master
October 28, 2023 21:33 24s
Rewrite base64 helpers using atob/btoa.
build-workflow #21: Commit de15e25 pushed by hulkholden
October 26, 2023 22:10 16s master
October 26, 2023 22:10 16s
Remove code to resize textures to powers of 2. WebGL support non-powe…
build-workflow #20: Commit e9e13c6 pushed by hulkholden
October 25, 2023 22:15 19s master
October 25, 2023 22:15 19s
Tidy attribute names.
build-workflow #19: Commit fd40f03 pushed by hulkholden
October 25, 2023 22:07 20s master
October 25, 2023 22:07 20s
Migrate the main shader to use VertexArray.
build-workflow #18: Commit 8c6aa98 pushed by hulkholden
October 25, 2023 22:02 20s master
October 25, 2023 22:02 20s
Update fillRect to use VertexArray.
build-workflow #17: Commit 8355180 pushed by hulkholden
October 25, 2023 08:14 31s master
October 25, 2023 08:14 31s
Add a couple of TODOs for WebGL 2 improvements.
build-workflow #16: Commit cf676dd pushed by hulkholden
October 24, 2023 08:09 18s master
October 24, 2023 08:09 18s
Turn gamepad constants into enums.
build-workflow #15: Commit 61c0a43 pushed by hulkholden
October 23, 2023 07:49 20s master
October 23, 2023 07:49 20s
Always set alpha to 1 when blitting the backbuffer to the canvas.
build-workflow #14: Commit b3debbe pushed by hulkholden
October 23, 2023 07:27 22s master
October 23, 2023 07:27 22s