A OpenGL fragment shader based 2D falling sand simulator game.
To run this program you need cmake installed (and maybe some OpenGL things depending on your OS). Make a build folder, and from there call "cmake ." and "cmake --build .". Then run the "sand" binary.
- glad - For OpenGL api.
- glfw - For OS independent window management.
- glm - For math related things.
- CMake - For building.
There are no people other than the author contributing to this project (yet(?)).
- Heinich Porro - Initial work - hporro