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Horde3D version 2.0.0

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@horde3d horde3d released this 08 Feb 21:01
· 24 commits to master since this release
c0aa152

Release highlights:

  • Added support for OpenGL ES 3.
  • Added support for Android and iOS operating systems.
  • Added support for KTX texture format.
  • Added support for more compressed texture formats - BPTC (BC6-7), ETC1, ETC2, ASTC.
  • Reworked frustum culling - now everything is culled and render queues are generated in the beginning of the frame. Up to 2x performance on scenes with many objects.
  • Deferred shaders now support rendering particles.
  • Added support for custom pipeline actions. Overlays are now moved to extension.
  • Material class processing optimized (up to 15-20% fps increase on material heavy scenes).

More changes can be found in the changelog file in the documentation