Horde3D version 2.0.0
Release highlights:
- Added support for OpenGL ES 3.
- Added support for Android and iOS operating systems.
- Added support for KTX texture format.
- Added support for more compressed texture formats - BPTC (BC6-7), ETC1, ETC2, ASTC.
- Reworked frustum culling - now everything is culled and render queues are generated in the beginning of the frame. Up to 2x performance on scenes with many objects.
- Deferred shaders now support rendering particles.
- Added support for custom pipeline actions. Overlays are now moved to extension.
- Material class processing optimized (up to 15-20% fps increase on material heavy scenes).
More changes can be found in the changelog file in the documentation