Rendered texture (domemaster format)
openFrameworks addon for equidistant projection (hemisphere mapping, domemaster for planetarium material)
Based on this paper (Japanese)
- https://www.jstage.jst.go.jp/article/iteac/2008/0/2008__17-6-1_/_article/-char/ja/
- https://www.jstage.jst.go.jp/article/iteac/2009/0/2009__13-2-1_/_article/-char/ja/
- check on Windows platform
- reconsider about naming, maybe ofxEquidistantCam? or ofxEisheyeCam?
- consider about pull request against ofxDomemaster (https://github.com/charlesveasey/ofxDomemaster)
- add Inv-equidistant projection shader which convert 2D texture data to 3D point data.
- add GL2 shader
- add GL3 shader
- add geometry shader for polygon/line interporation